Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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room_event.proto
Go to the documentation of this file.
1
syntax
=
"proto2"
;
2
message
RoomEvent
{
3
enum
RoomEventType
{
4
LEAVE_ROOM
= 1000;
5
JOIN_ROOM
= 1001;
6
ROOM_SAY
= 1002;
7
LIST_GAMES
= 1003;
8
REMOVE_MESSAGES
= 1004;
9
ROOM_CHANNEL_SAY
= 1005;
10
}
11
optional sint32
room_id
= 1;
12
extensions 100 to
max
;
13
}
syntax
syntax
Definition
admin_commands.proto:1
RoomEvent
Definition
room_event.proto:2
RoomEvent::room_id
optional sint32 room_id
Definition
room_event.proto:11
RoomEvent::RoomEventType
RoomEventType
Definition
room_event.proto:3
RoomEvent::ROOM_SAY
@ ROOM_SAY
Definition
room_event.proto:6
RoomEvent::ROOM_CHANNEL_SAY
@ ROOM_CHANNEL_SAY
Definition
room_event.proto:9
RoomEvent::REMOVE_MESSAGES
@ REMOVE_MESSAGES
Definition
room_event.proto:8
RoomEvent::JOIN_ROOM
@ JOIN_ROOM
Definition
room_event.proto:5
RoomEvent::LEAVE_ROOM
@ LEAVE_ROOM
Definition
room_event.proto:4
RoomEvent::LIST_GAMES
@ LIST_GAMES
Definition
room_event.proto:7
RoomEvent::max
extensions to max
Definition
room_event.proto:12
libcockatrice_protocol
libcockatrice
protocol
pb
room_event.proto
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