Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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Server_Room Member List

This is the complete list of members for Server_Room, including all inherited members.

addClient(Server_ProtocolHandler *client)Server_Room
addExternalUser(const ServerInfo_User &userInfo)Server_Room
addGame(Server_Game *game)Server_Room
autoJoinServer_Roomprivate
broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl=true)Server_Roomprivateslot
chatHistoryServer_Roomprivate
chatHistorySizeServer_Roomprivate
descriptionServer_Roomprivate
externalGamesServer_Roomprivate
externalUsersServer_Roomprivate
gameListChanged(const ServerInfo_Game &gameInfo)Server_Roomsignal
gamesServer_Roomprivate
gamesLockServer_Roommutable
gameTypesServer_Roomprivate
getAutoJoin() constServer_Roominline
getChatHistory()Server_Roominline
getDescription() constServer_Roominline
getExternalGames() constServer_Roominline
getExternalUsers() constServer_Roominline
getGames() constServer_Roominline
getGamesCreatedByUser(const QString &name) constServer_Room
getGamesOfUser(const QString &name) constServer_Room
getGameTypes() constServer_Roominline
getId() constServer_Roominline
getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes=false, bool includeExternalData=true) constServer_Room
getJoinMessage() constServer_Roominline
getName() constServer_Roominline
getRoomPermission() constServer_Roominline
getRoomPrivilege() constServer_Roominline
getServer() constServer_Room
historyLockServer_Roommutable
idServer_Roomprivate
joinMessageServer_Roomprivate
nameServer_Roomprivate
permissionLevelServer_Roomprivate
prepareRoomEvent(const ::google::protobuf::Message &roomEvent)Server_Room
privilegeLevelServer_Roomprivate
processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)Server_Room
removeClient(Server_ProtocolHandler *client)Server_Room
removeExternalUser(const QString &_name)Server_Room
removeGame(Server_Game *game)Server_Room
removeSaidMessages(const QString &userName, int amount, bool sendToIsl=true)Server_Room
roomInfoChanged(const ServerInfo_Room &roomInfo)Server_Roomsignal
say(const QString &userName, const QString &s, bool sendToIsl=true)Server_Room
sendRoomEvent(RoomEvent *event, bool sendToIsl=true)Server_Room
Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, const QString &_privilegeLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)Server_Room
updateExternalGameList(const ServerInfo_Game &gameInfo)Server_Room
userMayJoin(const ServerInfo_User &userInfo)Server_Room
usersServer_Roomprivate
usersLockServer_Roommutable
~Server_Room() overrideServer_Room