This is the complete list of members for Server_Game, including all inherited members.
| activePhase | Server_Game | private |
| activePlayer | Server_Game | private |
| addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool judge, bool broadcastUpdate=true) | Server_Game | |
| allPlayersEver | Server_Game | private |
| allSpectatorsEver | Server_Game | private |
| checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions, bool asJudge) | Server_Game | |
| containsUser(const QString &userName) const | Server_Game | |
| createGameJoinedEvent(Server_AbstractParticipant *participant, ResponseContainer &rc, bool resuming) | Server_Game | |
| createGameStateChangedEvent(Event_GameStateChanged *event, Server_AbstractParticipant *recipient, bool omniscient, bool withUserInfo) | Server_Game | private |
| creatorInfo | Server_Game | private |
| currentReplay | Server_Game | private |
| description | Server_Game | private |
| doStartGameIfReady(bool forceStartGame=false) | Server_Game | privateslot |
| firstGameStarted | Server_Game | private |
| gameClosed | Server_Game | private |
| gameId | Server_Game | private |
| gameInfoChanged(ServerInfo_Game gameInfo) | Server_Game | signal |
| gameMutex | Server_Game | mutable |
| gameStarted | Server_Game | private |
| gameTypes | Server_Game | private |
| getActivePhase() const | Server_Game | inline |
| getActivePlayer() const | Server_Game | inline |
| getCreatorInfo() const | Server_Game | inline |
| getDescription() const | Server_Game | inline |
| getGameId() const | Server_Game | inline |
| getGameStarted() const | Server_Game | inline |
| getHostId() const | Server_Game | inline |
| getInfo(ServerInfo_Game &result) const | Server_Game | |
| getMaxPlayers() const | Server_Game | inline |
| getParticipants() const | Server_Game | inline |
| getPassword() const | Server_Game | inline |
| getPlayer(int id) const | Server_Game | |
| getPlayerCount() const | Server_Game | |
| getPlayers() const | Server_Game | |
| getRoom() const | Server_Game | inline |
| getSecondsElapsed() const | Server_Game | inline |
| getShareDecklistsOnLoad() const | Server_Game | inline |
| getSpectatorCount() const | Server_Game | |
| getSpectatorsAllowed() const | Server_Game | inline |
| getSpectatorsCanTalk() const | Server_Game | inline |
| getSpectatorsNeedPassword() const | Server_Game | inline |
| getSpectatorsSeeEverything() const | Server_Game | inline |
| getStartingLifeTotal() const | Server_Game | inline |
| hostId | Server_Game | private |
| inactivityCounter | Server_Game | private |
| kickParticipant(int playerId) | Server_Game | |
| maxPlayers | Server_Game | private |
| nextPlayerId | Server_Game | private |
| nextTurn() | Server_Game | |
| onlyBuddies | Server_Game | private |
| onlyRegistered | Server_Game | private |
| participants | Server_Game | private |
| password | Server_Game | private |
| pingClock | Server_Game | private |
| pingClockTimeout() | Server_Game | privateslot |
| prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context=0) | Server_Game | |
| prepareGameEventContext(const ::google::protobuf::Message &gameEventContext) | Server_Game | |
| removeArrows(int newPhase, bool force=false) | Server_Game | |
| removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_AbstractPlayer *player) | Server_Game | |
| removeParticipant(Server_AbstractParticipant *participant, Event_Leave::LeaveReason reason) | Server_Game | |
| replayList | Server_Game | private |
| reverseTurnOrder() | Server_Game | inline |
| room | Server_Game | private |
| secondsElapsed | Server_Game | private |
| sendGameEventContainer(GameEventContainer *cont, GameEventStorageItem::EventRecipients recipients=GameEventStorageItem::SendToPrivate|GameEventStorageItem::SendToOthers, int privatePlayerId=-1) | Server_Game | |
| sendGameStateToPlayers() | Server_Game | |
| Server_Game(const ServerInfo_User &_creatorInfo, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList< int > &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, int _startingLifeTotal, bool _shareDecklistsOnLoad, Server_Room *parent) | Server_Game | |
| setActivePhase(int newPhase) | Server_Game | |
| setActivePlayer(int newPlayer) | Server_Game | |
| shareDecklistsOnLoad | Server_Game | private |
| sigStartGameIfReady(bool override) | Server_Game | signal |
| spectatorsAllowed | Server_Game | private |
| spectatorsCanTalk | Server_Game | private |
| spectatorsNeedPassword | Server_Game | private |
| spectatorsSeeEverything | Server_Game | private |
| startGameIfReady(bool forceStartGame) | Server_Game | |
| startingLifeTotal | Server_Game | private |
| startTime | Server_Game | private |
| startTimeOfThisGame | Server_Game | private |
| stopGameIfFinished() | Server_Game | |
| storeGameInformation() | Server_Game | private |
| turnOrderReversed | Server_Game | private |
| unattachCards(GameEventStorage &ges, Server_AbstractPlayer *player) | Server_Game | |
| ~Server_Game() override | Server_Game |