Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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TabSupervisor Member List

This is the complete list of members for TabSupervisor, including all inherited members.

actShowPopup(const QString &message)TabSupervisorstatic
actTabAccount(bool checked)TabSupervisorprivateslot
actTabAdmin(bool checked)TabSupervisorprivateslot
actTabDeckStorage(bool checked)TabSupervisorprivateslot
actTabHome(bool checked)TabSupervisorprivateslot
actTabLog(bool checked)TabSupervisorprivateslot
actTabReplays(bool checked)TabSupervisorslot
actTabServer(bool checked)TabSupervisorprivateslot
actTabVisualDeckStorage(bool checked)TabSupervisorslot
addArchidektTab()TabSupervisorslot
addCloseButtonToTab(Tab *tab, int tabIndex, QAction *manager)TabSupervisorprivate
addDeckEditorTab(DeckLoader *deckToOpen)TabSupervisorslot
addEdhrecMainTab()TabSupervisorslot
addEdhrecTab(const CardInfoPtr &cardToQuery, bool isCommander=false)TabSupervisorslot
addMessageTab(const QString &userName, bool focus)TabSupervisorprivateslot
addRoomTab(const ServerInfo_Room &info, bool setCurrent)TabSupervisorprivateslot
addVisualDatabaseDisplayTab()TabSupervisorslot
addVisualDeckEditorTab(DeckLoader *deckToOpen)TabSupervisorslot
adminLockChanged(bool lock)TabSupervisorsignal
aTabAccountTabSupervisorprivate
aTabAdminTabSupervisorprivate
aTabArchidektTabSupervisorprivate
aTabDeckEditorTabSupervisorprivate
aTabDeckStorageTabSupervisorprivate
aTabEdhRecTabSupervisorprivate
aTabHomeTabSupervisorprivate
aTabLogTabSupervisorprivate
aTabReplaysTabSupervisorprivate
aTabServerTabSupervisorprivate
aTabVisualDatabaseDisplayTabSupervisorprivate
aTabVisualDeckEditorTabSupervisorprivate
aTabVisualDeckStorageTabSupervisorprivate
ClassicDeckEditor enum valueTabSupervisor
clientTabSupervisorprivate
closeEvent(QCloseEvent *event) overrideTabSupervisor
deckEditorClosed(AbstractTabDeckEditor *tab)TabSupervisorprivateslot
deckEditorTabsTabSupervisorprivate
DeckEditorType enum nameTabSupervisor
gameJoined(const Event_GameJoined &event)TabSupervisorprivateslot
gameLeft(TabGame *tab)TabSupervisorprivateslot
gameTabsTabSupervisorprivate
getAdminLocked() constTabSupervisor
getClient() constTabSupervisor
getDeckEditorTabs() constTabSupervisorinline
getGameCount() constTabSupervisorinline
getIsLocalGame() constTabSupervisorinline
getRoomTabs() constTabSupervisorinline
getTabAccount() constTabSupervisorinline
getUserInfo() constTabSupervisorinline
getUserListManager() constTabSupervisorinline
initStartupTabs()TabSupervisor
isLocalGameTabSupervisorprivate
localClientsTabSupervisorprivate
localGameEnded()TabSupervisorsignal
localGameJoined(const Event_GameJoined &event)TabSupervisorprivateslot
maximizeMainWindow()TabSupervisorslot
messageTabsTabSupervisorprivate
myAddTab(Tab *tab, QAction *manager=nullptr)TabSupervisorprivate
openDeckInNewTab(DeckLoader *deckToOpen)TabSupervisorslot
openReplay(GameReplay *replay)TabSupervisorslot
openTabAccount()TabSupervisorprivateslot
openTabAdmin()TabSupervisorprivateslot
openTabDeckStorage()TabSupervisorprivateslot
openTabHome()TabSupervisorprivateslot
openTabLog()TabSupervisorprivateslot
openTabReplays()TabSupervisorprivateslot
openTabServer()TabSupervisorprivateslot
openTabVisualDeckStorage()TabSupervisorprivateslot
processGameEventContainer(const GameEventContainer &cont)TabSupervisorprivateslot
processNotifyUserEvent(const Event_NotifyUser &event)TabSupervisorprivateslot
processRoomEvent(const RoomEvent &event)TabSupervisorprivateslot
processUserJoined(const ServerInfo_User &userInfo)TabSupervisorprivateslot
processUserLeft(const QString &userName)TabSupervisorprivateslot
processUserMessageEvent(const Event_UserMessage &event)TabSupervisorprivateslot
refreshShortcuts()TabSupervisorprivateslot
replayLeft(TabGame *tab)TabSupervisorprivateslot
replayTabsTabSupervisorprivate
resetTabsMenu()TabSupervisorprivate
retranslateUi()TabSupervisor
roomLeft(TabRoom *tab)TabSupervisorprivateslot
roomTabsTabSupervisorprivate
sanitizeHtml(QString dirty)TabSupervisorprivatestatic
sanitizeTabName(QString dirty)TabSupervisorprivatestatic
setMenu(const QList< QMenu * > &newMenuList=QList< QMenu * >())TabSupervisorsignal
showWindowIfHidden()TabSupervisorsignal
start(const ServerInfo_User &userInfo)TabSupervisor
startLocal(const QList< AbstractClient * > &_clients)TabSupervisor
stop()TabSupervisor
switchToFirstAvailableNetworkTab()TabSupervisorslot
switchToGameTabIfAlreadyExists(const int gameId)TabSupervisor
tabAccountTabSupervisorprivate
tabAdminTabSupervisorprivate
tabDeckStorageTabSupervisorprivate
tabHomeTabSupervisorprivate
tabLogTabSupervisorprivate
tabReplaysTabSupervisorprivate
tabServerTabSupervisorprivate
tabsMenuTabSupervisorprivate
TabSupervisor(AbstractClient *_client, QMenu *tabsMenu, QWidget *parent=nullptr)TabSupervisorexplicit
tabUserEvent(bool globalEvent)TabSupervisorprivateslot
tabVisualDeckStorageTabSupervisorprivate
talkLeft(TabMessage *tab)TabSupervisorprivateslot
updateCurrent(int index)TabSupervisorprivateslot
updatePingTime(int value, int max)TabSupervisorprivateslot
updateTabText(Tab *tab, const QString &newTabText)TabSupervisorprivateslot
userInfoTabSupervisorprivate
userListManagerTabSupervisorprivate
VisualDeckEditor enum valueTabSupervisor
~TabSupervisor() overrideTabSupervisor