| addWritePermission(int playerId) | Server_CardZone | |
| alwaysLookAtTopCard | Server_CardZone | private |
| alwaysRevealTopCard | Server_CardZone | private |
| cards | Server_CardZone | private |
| cardsBeingLookedAt | Server_CardZone | private |
| clear() | Server_CardZone | |
| coordinateMap | Server_CardZone | private |
| fixFreeSpaces(GameEventStorage &ges) | Server_CardZone | |
| freePilesMap | Server_CardZone | private |
| freeSpaceMap | Server_CardZone | private |
| getAlwaysLookAtTopCard() const | Server_CardZone | inline |
| getAlwaysRevealTopCard() const | Server_CardZone | inline |
| getCard(int id, int *position=nullptr, bool remove=false) | Server_CardZone | |
| getCards() const | Server_CardZone | inline |
| getCardsBeingLookedAt() const | Server_CardZone | inline |
| getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const | Server_CardZone | |
| getInfo(ServerInfo_Zone *info, Server_AbstractParticipant *recipient, bool omniscient) | Server_CardZone | |
| getName() const | Server_CardZone | inline |
| getPlayer() const | Server_CardZone | inline |
| getPlayersWithWritePermission() const | Server_CardZone | inline |
| getType() const | Server_CardZone | inline |
| has_coords | Server_CardZone | private |
| hasCoords() const | Server_CardZone | inline |
| insertCard(Server_Card *card, int x, int y) | Server_CardZone | |
| insertCardIntoCoordMap(Server_Card *card, int x, int y) | Server_CardZone | private |
| isCardAtPosLookedAt(int pos) const | Server_CardZone | |
| isColumnEmpty(int x, int y) const | Server_CardZone | |
| isColumnStacked(int x, int y) const | Server_CardZone | |
| moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y) | Server_CardZone | |
| name | Server_CardZone | private |
| player | Server_CardZone | private |
| playersWithWritePermission | Server_CardZone | private |
| removeCard(Server_Card *card) | Server_CardZone | |
| removeCard(Server_Card *card, bool &wasLookedAt) | Server_CardZone | |
| removeCardFromCoordMap(Server_Card *card, int oldX, int oldY) | Server_CardZone | private |
| Server_CardZone(Server_AbstractPlayer *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type) | Server_CardZone | |
| setAlwaysLookAtTopCard(bool _alwaysLookAtTopCard) | Server_CardZone | inline |
| setAlwaysRevealTopCard(bool _alwaysRevealTopCard) | Server_CardZone | inline |
| setCardsBeingLookedAt(int _cardsBeingLookedAt) | Server_CardZone | inline |
| shuffle(int start=0, int end=-1) | Server_CardZone | |
| type | Server_CardZone | private |
| updateCardCoordinates(Server_Card *card, int oldX, int oldY) | Server_CardZone | |
| ~Server_CardZone() | Server_CardZone | |