Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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Server_CardZone Member List

This is the complete list of members for Server_CardZone, including all inherited members.

addWritePermission(int playerId)Server_CardZone
alwaysLookAtTopCardServer_CardZoneprivate
alwaysRevealTopCardServer_CardZoneprivate
cardsServer_CardZoneprivate
cardsBeingLookedAtServer_CardZoneprivate
clear()Server_CardZone
coordinateMapServer_CardZoneprivate
fixFreeSpaces(GameEventStorage &ges)Server_CardZone
freePilesMapServer_CardZoneprivate
freeSpaceMapServer_CardZoneprivate
getAlwaysLookAtTopCard() constServer_CardZoneinline
getAlwaysRevealTopCard() constServer_CardZoneinline
getCard(int id, int *position=nullptr, bool remove=false)Server_CardZone
getCards() constServer_CardZoneinline
getCardsBeingLookedAt() constServer_CardZoneinline
getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) constServer_CardZone
getInfo(ServerInfo_Zone *info, Server_AbstractParticipant *recipient, bool omniscient)Server_CardZone
getName() constServer_CardZoneinline
getPlayer() constServer_CardZoneinline
getPlayersWithWritePermission() constServer_CardZoneinline
getType() constServer_CardZoneinline
has_coordsServer_CardZoneprivate
hasCoords() constServer_CardZoneinline
insertCard(Server_Card *card, int x, int y)Server_CardZone
insertCardIntoCoordMap(Server_Card *card, int x, int y)Server_CardZoneprivate
isCardAtPosLookedAt(int pos) constServer_CardZone
isColumnEmpty(int x, int y) constServer_CardZone
isColumnStacked(int x, int y) constServer_CardZone
moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)Server_CardZone
nameServer_CardZoneprivate
playerServer_CardZoneprivate
playersWithWritePermissionServer_CardZoneprivate
removeCard(Server_Card *card)Server_CardZone
removeCard(Server_Card *card, bool &wasLookedAt)Server_CardZone
removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)Server_CardZoneprivate
Server_CardZone(Server_AbstractPlayer *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type)Server_CardZone
setAlwaysLookAtTopCard(bool _alwaysLookAtTopCard)Server_CardZoneinline
setAlwaysRevealTopCard(bool _alwaysRevealTopCard)Server_CardZoneinline
setCardsBeingLookedAt(int _cardsBeingLookedAt)Server_CardZoneinline
shuffle(int start=0, int end=-1)Server_CardZone
typeServer_CardZoneprivate
updateCardCoordinates(Server_Card *card, int oldX, int oldY)Server_CardZone
~Server_CardZone()Server_CardZone