Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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serverinfo_user_session.proto
Go to the documentation of this file.
1
syntax
=
"proto2"
;
2
6
*/
7
message
ServerInfo_UserSession
{
8
optional
string
user_name
= 1;
// account that was logged in
9
optional
string
ip_address
= 2;
// IP address used for the session
10
optional
string
clientid
= 3;
// client id used for the session
11
optional uint64
start_time
= 4;
// session start, epoch seconds
12
optional uint64
end_time
= 5;
// session end, epoch seconds; 0 = still active
13
optional
string
connection_type
= 6;
// "tcp" or "websocket"
14
}
syntax
syntax
Definition
admin_commands.proto:1
ServerInfo_UserSession
Definition
serverinfo_user_session.proto:6
ServerInfo_UserSession::user_name
optional string user_name
account that was logged in
Definition
serverinfo_user_session.proto:7
ServerInfo_UserSession::ip_address
optional string ip_address
IP address used for the session.
Definition
serverinfo_user_session.proto:8
ServerInfo_UserSession::connection_type
optional string connection_type
"tcp" or "websocket"
Definition
serverinfo_user_session.proto:12
ServerInfo_UserSession::end_time
optional uint64 end_time
session end, epoch seconds; 0 = still active
Definition
serverinfo_user_session.proto:11
ServerInfo_UserSession::start_time
optional uint64 start_time
session start, epoch seconds
Definition
serverinfo_user_session.proto:10
ServerInfo_UserSession::clientid
optional string clientid
client id used for the session
Definition
serverinfo_user_session.proto:9
libcockatrice_protocol
libcockatrice
protocol
pb
serverinfo_user_session.proto
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