Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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GameState Member List

This is the complete list of members for GameState, including all inherited members.

activePhaseChanged(int activePhase)GameStatesignal
activePlayerGameStateprivate
activePlayerChanged(int playerId)GameStatesignal
clientsGameStateprivate
currentPhaseGameStateprivate
gameClosedGameStateprivate
gameStarted(bool resuming)GameStatesignal
GameState(AbstractGame *parent, int secondsElapsed, int hostId, bool isLocalGame, QList< AbstractClient * > clients, bool gameStateKnown, bool resuming, int currentPhase, bool gameClosed)GameStateexplicit
gameStateKnownGameStateprivate
gameStopped()GameStatesignal
gameTimerGameStateprivate
getActivePlayer() constGameStateinline
getClients() constGameStateinline
getCurrentPhase() constGameStateinline
getHostId() constGameStateinline
getIsLocalGame() constGameStateinline
hostIdGameStateprivate
incrementGameTime()GameStateslot
isGameClosed() constGameStateinline
isGameStateKnown() constGameStateinline
isLocalGameGameStateprivate
isResuming() constGameStateinline
onStartedChanged(bool _started)GameStateinline
resumingGameStateprivate
secondsElapsedGameStateprivate
setActivePlayer(int activePlayerId)GameStateinline
setCurrentPhase(int phase)GameStateinline
setGameClosed(bool closed)GameStateinline
setGameStateKnown(bool known)GameStateinline
setGameTime(int _secondsElapsed)GameStateslot
setHostId(int _hostId)GameStateinline
setResuming(bool _resuming)GameStateinline
updateTimeElapsedLabel(QString newTime)GameStatesignal