Cockatrice
2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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GameState Member List
This is the complete list of members for
GameState
, including all inherited members.
activePhaseChanged
(int activePhase)
GameState
signal
activePlayer
GameState
private
activePlayerChanged
(int playerId)
GameState
signal
clients
GameState
private
currentPhase
GameState
private
gameClosed
GameState
private
gameStarted
(bool resuming)
GameState
signal
GameState
(AbstractGame *parent, int secondsElapsed, int hostId, bool isLocalGame, QList< AbstractClient * > clients, bool gameStateKnown, bool resuming, int currentPhase, bool gameClosed)
GameState
explicit
gameStateKnown
GameState
private
gameStopped
()
GameState
signal
gameTimer
GameState
private
getActivePlayer
() const
GameState
inline
getClients
() const
GameState
inline
getCurrentPhase
() const
GameState
inline
getHostId
() const
GameState
inline
getIsLocalGame
() const
GameState
inline
hostId
GameState
private
incrementGameTime
()
GameState
slot
isGameClosed
() const
GameState
inline
isGameStateKnown
() const
GameState
inline
isLocalGame
GameState
private
isResuming
() const
GameState
inline
onStartedChanged
(bool _started)
GameState
inline
resuming
GameState
private
secondsElapsed
GameState
private
setActivePlayer
(int activePlayerId)
GameState
inline
setCurrentPhase
(int phase)
GameState
inline
setGameClosed
(bool closed)
GameState
inline
setGameStateKnown
(bool known)
GameState
inline
setGameTime
(int _secondsElapsed)
GameState
slot
setHostId
(int _hostId)
GameState
inline
setResuming
(bool _resuming)
GameState
inline
updateTimeElapsedLabel
(QString newTime)
GameState
signal
Generated by
1.14.0