Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
Loading...
Searching...
No Matches
LocalServer_DatabaseInterface Member List

This is the complete list of members for LocalServer_DatabaseInterface, including all inherited members.

activateUser(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
activeUserExists(const QString &)Server_DatabaseInterfaceinlinevirtual
changeUserPassword(const QString &, const QString &, bool)Server_DatabaseInterfaceinlinevirtual
changeUserPassword(const QString &, const QString &, bool, const QString &, bool)Server_DatabaseInterfaceinlinevirtual
checkNumberOfUserAccounts(const QString &)Server_DatabaseInterfaceinlinevirtual
checkUserIsBanned(const QString &, const QString &, const QString &, QString &, int &)Server_DatabaseInterfaceinlinevirtual
checkUserIsBanned(Server_ProtocolHandler *, QString &, int &)Server_DatabaseInterfaceinlinevirtual
checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, const QString &clientId, QString &reasonStr, int &secondsLeft, bool passwordNeedsHash) overrideLocalServer_DatabaseInterfacevirtual
clearSessionTables()Server_DatabaseInterfaceinlinevirtual
endSession(qint64)Server_DatabaseInterfaceinlinevirtualslot
getActiveUserCount(QString) overrideLocalServer_DatabaseInterfaceinlinevirtual
getBuddyList(const QString &)Server_DatabaseInterfaceinlinevirtual
getDeckFromDatabase(int, int)Server_DatabaseInterfaceinlinevirtual
getIgnoreList(const QString &)Server_DatabaseInterfaceinlinevirtual
getNextGameId() overrideLocalServer_DatabaseInterfaceinlinevirtual
getNextReplayId() overrideLocalServer_DatabaseInterfaceinlinevirtual
getRequireRegistration()Server_DatabaseInterfaceinlinevirtual
getUserData(const QString &name, bool withId=false) overrideLocalServer_DatabaseInterfaceprotectedvirtual
getUserSalt(const QString &)Server_DatabaseInterfaceinlinevirtual
isInBuddyList(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
isInIgnoreList(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
localServerLocalServer_DatabaseInterfaceprivate
LocalServer_DatabaseInterface(LocalServer *_localServer)LocalServer_DatabaseInterfaceexplicit
lockSessionTables()Server_DatabaseInterfaceinlinevirtual
logMessage(const int, const QString &, const QString &, const QString &, LogMessage_TargetType, const int, const QString &)Server_DatabaseInterfaceinlinevirtual
LogMessage_TargetType enum nameServer_DatabaseInterface
MessageTargetChat enum valueServer_DatabaseInterface
MessageTargetGame enum valueServer_DatabaseInterface
MessageTargetIslRoom enum valueServer_DatabaseInterface
MessageTargetRoom enum valueServer_DatabaseInterface
registerUser(const QString &, const QString &, const QString &, bool, const QString &, const QString &, bool)Server_DatabaseInterfaceinlinevirtual
removeForgotPassword(const QString &)Server_DatabaseInterfaceinlinevirtual
Server_DatabaseInterface(QObject *parent=nullptr)Server_DatabaseInterfaceinlineexplicit
startSession(const QString &, const QString &, const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
storeGameInformation(const QString &, const QStringList &, const ServerInfo_Game &, const QSet< QString > &, const QSet< QString > &, const QList< GameReplay * > &)Server_DatabaseInterfaceinlinevirtual
unlockSessionTables()Server_DatabaseInterfaceinlinevirtual
updateUsersClientID(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
updateUsersLastLoginData(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
userExists(const QString &)Server_DatabaseInterfaceinlinevirtual
usernameIsValid(const QString &, QString &)Server_DatabaseInterfaceinlinevirtual
userSessionExists(const QString &)Server_DatabaseInterfaceinlinevirtual
~LocalServer_DatabaseInterface() override=defaultLocalServer_DatabaseInterface