32 ServerInfo_User
getUserData(
const QString &name,
bool withId =
false)
override;
39 const QString &password,
40 const QString &clientId,
43 bool passwordNeedsHash)
override;
Definition local_server_interface.h:15
int getNextGameId() override
Definition local_server.h:44
int getNextReplayId() override
Definition local_server.h:48
ServerInfo_User getUserData(const QString &name, bool withId=false) override
Definition local_server.cpp:35
LocalServer_DatabaseInterface(LocalServer *_localServer)
Definition local_server.cpp:30
LocalServer * localServer
Definition local_server.h:29
int getActiveUserCount(QString) override
Definition local_server.h:52
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, const QString &clientId, QString &reasonStr, int &secondsLeft, bool passwordNeedsHash) override
Definition local_server.cpp:42
~LocalServer_DatabaseInterface() override=default
Definition local_server.h:16
LocalServerInterface * newConnection()
Definition local_server.cpp:23
LocalServer(QObject *parent=nullptr)
Definition local_server.cpp:7
~LocalServer() override
Definition local_server.cpp:13
Server_DatabaseInterface(QObject *parent=nullptr)
Definition server_database_interface.h:12
Definition server_protocolhandler.h:46
Server(QObject *parent=nullptr)
Definition server.cpp:40
AuthenticationResult
Definition server.h:32