Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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CardState Member List

This is the complete list of members for CardState, including all inherited members.

annotationCardStateprivate
annotationChanged(const QString &newAnnotation)CardStatesignal
attachedToCardStateprivate
attachedToChanged(CardItem *newAttachedTo)CardStatesignal
attackingCardStateprivate
attackingChanged(bool newValue)CardStatesignal
CardState(QObject *parent, CardZoneLogic *_zone)CardStateinlineexplicit
clearCounters()CardState
countersCardStateprivate
countersChanged(const QMap< int, int > &newCounters)CardStatesignal
destroyOnZoneChangeCardStateprivate
destroyOnZoneChangeChanged(bool newValue)CardStatesignal
doesntUntapCardStateprivate
doesntUntapChanged(bool newValue)CardStatesignal
getAnnotation() constCardStateinline
getAttachedTo() constCardStateinline
getAttacking() constCardStateinline
getCounters() constCardStateinline
getDestroyOnZoneChange() constCardStateinline
getDoesntUntap() constCardStateinline
getPT() constCardStateinline
getZone() constCardStateinline
insertCounter(int id, int value)CardState
ptCardStateprivate
ptChanged(const QString &newPt)CardStatesignal
resetState(bool keepAnnotations)CardState
setAnnotation(const QString &_annotation)CardState
setAttachedTo(CardItem *_attachedTo)CardState
setAttacking(bool _attacking)CardState
setCounter(int id, int value)CardState
setDestroyOnZoneChange(bool _destroyOnZoneChange)CardState
setDoesntUntap(bool _doesntUntap)CardState
setPT(const QString &_pt)CardState
setZone(CardZoneLogic *_zone)CardState
stateChanged()CardStatesignal
zoneCardStateprivate
zoneChanged(CardState *changedCard, CardZoneLogic *newZone)CardStatesignal