Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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hand_zone.h
Go to the documentation of this file.
1
6
7#ifndef HANDZONE_H
8#define HANDZONE_H
9
11#include "select_zone.h"
12
13class HandZone : public SelectZone
14{
15 Q_OBJECT
16private:
18private slots:
19 void updateBg();
20public slots:
21 void updateOrientation();
22
23public:
24 HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent = nullptr);
25 void
26 handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
27 QRectF boundingRect() const override;
28 void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
29 void reorganizeCards() override;
30 void sortHand(const QList<CardList::SortOption> &options);
31 void setWidth(qreal _width);
32};
33
34#endif
Definition card_zone_logic.h:26
Definition hand_zone_logic.h:12
qreal width
Definition hand_zone.h:17
void updateBg()
Definition hand_zone.cpp:21
void setWidth(qreal _width)
Definition hand_zone.cpp:125
QRectF boundingRect() const override
Definition hand_zone.cpp:56
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
Definition hand_zone.cpp:64
HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent=nullptr)
Definition hand_zone.cpp:13
void reorganizeCards() override
Definition hand_zone.cpp:70
void updateOrientation()
Definition hand_zone.cpp:134
void sortHand(const QList< CardList::SortOption > &options)
Definition hand_zone.cpp:115
qreal zoneHeight
Definition hand_zone.h:17
void handleDropEvent(const QList< CardDragItem * > &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override
Definition hand_zone.cpp:26
SelectZone(CardZoneLogic *logic, QGraphicsItem *parent=nullptr)
Definition select_zone.cpp:35
TODO: Document this.
TODO: Document this.