Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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zone_names.h
Go to the documentation of this file.
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#ifndef ZONE_NAMES_H
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#define ZONE_NAMES_H
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namespace
ZoneNames
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{
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// Protocol-level zone identifiers shared between client and server.
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// These must match exactly across all components.
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constexpr
const
char
*
TABLE
=
"table"
;
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constexpr
const
char
*
GRAVE
=
"grave"
;
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constexpr
const
char
*
EXILE
=
"rfg"
;
// "removed from game"
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constexpr
const
char
*
HAND
=
"hand"
;
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constexpr
const
char
*
DECK
=
"deck"
;
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constexpr
const
char
*
SIDEBOARD
=
"sb"
;
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constexpr
const
char
*
STACK
=
"stack"
;
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}
// namespace ZoneNames
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#endif
// ZONE_NAMES_H
ZoneNames
Definition
zone_names.h:5
ZoneNames::TABLE
constexpr const char * TABLE
Definition
zone_names.h:9
ZoneNames::EXILE
constexpr const char * EXILE
Definition
zone_names.h:11
ZoneNames::SIDEBOARD
constexpr const char * SIDEBOARD
Definition
zone_names.h:14
ZoneNames::HAND
constexpr const char * HAND
Definition
zone_names.h:12
ZoneNames::STACK
constexpr const char * STACK
Definition
zone_names.h:15
ZoneNames::DECK
constexpr const char * DECK
Definition
zone_names.h:13
ZoneNames::GRAVE
constexpr const char * GRAVE
Definition
zone_names.h:10
libcockatrice_utility
libcockatrice
utility
zone_names.h
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