Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
Loading...
Searching...
No Matches
stack_zone.h
Go to the documentation of this file.
1
6
7#ifndef STACKZONE_H
8#define STACKZONE_H
9
11#include "select_zone.h"
12
13class StackZone : public SelectZone
14{
15 Q_OBJECT
16private:
18private slots:
19 void updateBg();
20
21public:
22 StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent);
23 void
24 handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
25 QRectF boundingRect() const override;
26 void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
27 void reorganizeCards() override;
28};
29
30#endif
Definition card_zone_logic.h:26
SelectZone(CardZoneLogic *logic, QGraphicsItem *parent=nullptr)
Definition select_zone.cpp:35
Definition stack_zone_logic.h:12
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
Definition stack_zone.cpp:33
QRectF boundingRect() const override
Definition stack_zone.cpp:28
qreal zoneHeight
Definition stack_zone.h:17
void updateBg()
Definition stack_zone.cpp:23
StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
Definition stack_zone.cpp:15
void handleDropEvent(const QList< CardDragItem * > &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override
Definition stack_zone.cpp:39
void reorganizeCards() override
Definition stack_zone.cpp:88
TODO: Document this.
TODO: Document this.