| actAlwaysLookAtTopCard() | PlayerActions | slot |
| actAlwaysRevealTopCard() | PlayerActions | slot |
| actAttach() | PlayerActions | slot |
| actCardCounterTrigger() | PlayerActions | slot |
| actCreateAllRelatedCards() | PlayerActions | slot |
| actCreateAnotherToken() | PlayerActions | slot |
| actCreatePredefinedToken() | PlayerActions | slot |
| actCreateRelatedCard() | PlayerActions | slot |
| actCreateToken() | PlayerActions | slot |
| actDecP() | PlayerActions | slot |
| actDecPT() | PlayerActions | slot |
| actDecT() | PlayerActions | slot |
| actDrawArrow() | PlayerActions | slot |
| actDrawBottomCard() | PlayerActions | slot |
| actDrawBottomCards() | PlayerActions | slot |
| actDrawCard() | PlayerActions | slot |
| actDrawCards() | PlayerActions | slot |
| actFlowP() | PlayerActions | slot |
| actFlowT() | PlayerActions | slot |
| actHide() | PlayerActions | slot |
| actIncP() | PlayerActions | slot |
| actIncPT(int deltaP, int deltaT) | PlayerActions | slot |
| actIncPT() | PlayerActions | slot |
| actIncT() | PlayerActions | slot |
| actLendLibrary(int lendToPlayerId) | PlayerActions | slot |
| actMoveBottomCardsToExile() | PlayerActions | slot |
| actMoveBottomCardsToGrave() | PlayerActions | slot |
| actMoveBottomCardToExile() | PlayerActions | slot |
| actMoveBottomCardToGrave() | PlayerActions | slot |
| actMoveBottomCardToPlay() | PlayerActions | slot |
| actMoveBottomCardToPlayFaceDown() | PlayerActions | slot |
| actMoveBottomCardToTop() | PlayerActions | slot |
| actMoveCardXCardsFromTop() | PlayerActions | slot |
| actMoveTopCardsToExile() | PlayerActions | slot |
| actMoveTopCardsToGrave() | PlayerActions | slot |
| actMoveTopCardsUntil() | PlayerActions | slot |
| actMoveTopCardToBottom() | PlayerActions | slot |
| actMoveTopCardToExile() | PlayerActions | slot |
| actMoveTopCardToGrave() | PlayerActions | slot |
| actMoveTopCardToPlay() | PlayerActions | slot |
| actMoveTopCardToPlayFaceDown() | PlayerActions | slot |
| actMulligan() | PlayerActions | slot |
| actOpenDeckInDeckEditor() | PlayerActions | slot |
| actPlay() | PlayerActions | slot |
| actPlayFacedown() | PlayerActions | slot |
| actResetPT() | PlayerActions | slot |
| actReveal(QAction *action) | PlayerActions | slot |
| actRevealHand(int revealToPlayerId) | PlayerActions | slot |
| actRevealLibrary(int revealToPlayerId) | PlayerActions | slot |
| actRevealRandomGraveyardCard(int revealToPlayerId) | PlayerActions | slot |
| actRevealRandomHandCard(int revealToPlayerId) | PlayerActions | slot |
| actRevealTopCards(int revealToPlayerId, int amount) | PlayerActions | slot |
| actRollDie() | PlayerActions | slot |
| actSayMessage() | PlayerActions | slot |
| actSelectAll() | PlayerActions | slot |
| actSelectColumn() | PlayerActions | slot |
| actSelectRow() | PlayerActions | slot |
| actSetAnnotation() | PlayerActions | slot |
| actSetPT() | PlayerActions | slot |
| actShuffle() | PlayerActions | slot |
| actShuffleBottom() | PlayerActions | slot |
| actShuffleTop() | PlayerActions | slot |
| actSortHand() | PlayerActions | slot |
| actUnattach() | PlayerActions | slot |
| actUndoDraw() | PlayerActions | slot |
| actUntapAll() | PlayerActions | slot |
| actViewBottomCards() | PlayerActions | slot |
| actViewGraveyard() | PlayerActions | slot |
| actViewHand() | PlayerActions | slot |
| actViewLibrary() | PlayerActions | slot |
| actViewRfg() | PlayerActions | slot |
| actViewSideboard() | PlayerActions | slot |
| actViewTopCards() | PlayerActions | slot |
| cardMenuAction() | PlayerActions | slot |
| CardsToReveal enum name | PlayerActions | |
| cmdSetBottomCard(Command_MoveCard &cmd) | PlayerActions | private |
| cmdSetTopCard(Command_MoveCard &cmd) | PlayerActions | private |
| createCard(const CardItem *sourceCard, const QString &dbCardName, CardRelationType attach=CardRelationType::DoesNotAttach, bool persistent=false) | PlayerActions | private |
| createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation) | PlayerActions | private |
| defaultNumberBottomCards | PlayerActions | private |
| defaultNumberDieRoll | PlayerActions | private |
| defaultNumberTopCards | PlayerActions | private |
| defaultNumberTopCardsToPlaceBelow | PlayerActions | private |
| isMovingCardsUntil() const | PlayerActions | inline |
| lastTokenInfo | PlayerActions | private |
| lastTokenTableRow | PlayerActions | private |
| logSetAnnotation(Player *player, CardItem *card, QString newAnnotation) | PlayerActions | signal |
| logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap) | PlayerActions | signal |
| logSetPT(Player *player, CardItem *card, QString newPT) | PlayerActions | signal |
| logSetTapped(Player *player, CardItem *card, bool tapped) | PlayerActions | signal |
| moveOneCardUntil(CardItem *card) | PlayerActions | |
| moveTopCardTimer | PlayerActions | private |
| movingCardsUntil | PlayerActions | private |
| movingCardsUntilAutoPlay | PlayerActions | private |
| movingCardsUntilCounter | PlayerActions | private |
| movingCardsUntilExprs | PlayerActions | private |
| movingCardsUntilFilter | PlayerActions | private |
| movingCardsUntilNumberOfHits | PlayerActions | private |
| parsePT(const QString &pt) | PlayerActions | private |
| playCard(CardItem *c, bool faceDown) | PlayerActions | slot |
| playCardToTable(const CardItem *c, bool faceDown) | PlayerActions | slot |
| player | PlayerActions | private |
| PlayerActions(Player *player) | PlayerActions | explicit |
| playSelectedCards(bool faceDown=false) | PlayerActions | private |
| prepareGameCommand(const ::google::protobuf::Message &cmd) | PlayerActions | |
| prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList) | PlayerActions | |
| RANDOM_CARD_FROM_ZONE enum value | PlayerActions | |
| sendGameCommand(PendingCommand *pend) | PlayerActions | |
| sendGameCommand(const google::protobuf::Message &command) | PlayerActions | |
| setCardAttrHelper(const GameEventContext &context, CardItem *card, CardAttribute attribute, const QString &avalue, bool allCards, EventProcessingOptions options) | PlayerActions | |
| setLastToken(CardInfoPtr cardInfo) | PlayerActions | slot |
| stopMoveTopCardsUntil() | PlayerActions | |