Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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PlayerActions Member List

This is the complete list of members for PlayerActions, including all inherited members.

actAddCardCounter(int counterId)PlayerActionsslot
actAlwaysLookAtTopCard()PlayerActionsslot
actAlwaysRevealTopCard()PlayerActionsslot
actAttach()PlayerActionsslot
actCreateAllRelatedCards()PlayerActionsslot
actCreateAnotherToken()PlayerActionsslot
actCreatePredefinedToken()PlayerActionsslot
actCreateRelatedCard()PlayerActionsslot
actCreateToken()PlayerActionsslot
actDecP()PlayerActionsslot
actDecPT()PlayerActionsslot
actDecT()PlayerActionsslot
actDrawArrow()PlayerActionsslot
actDrawBottomCard()PlayerActionsslot
actDrawBottomCards()PlayerActionsslot
actDrawCard()PlayerActionsslot
actDrawCards()PlayerActionsslot
actFlipCoin()PlayerActionsslot
actFlowP()PlayerActionsslot
actFlowT()PlayerActionsslot
actHide()PlayerActionsslot
actIncP()PlayerActionsslot
actIncPT(int deltaP, int deltaT)PlayerActionsslot
actIncPT()PlayerActionsslot
actIncrementAllCardCounters()PlayerActionsslot
actIncT()PlayerActionsslot
actLendLibrary(int lendToPlayerId)PlayerActionsslot
actMoveBottomCardsToExile()PlayerActionsslot
actMoveBottomCardsToExileFaceDown()PlayerActionsslot
actMoveBottomCardsToGrave()PlayerActionsslot
actMoveBottomCardsToGraveFaceDown()PlayerActionsslot
actMoveBottomCardToExile()PlayerActionsslot
actMoveBottomCardToGrave()PlayerActionsslot
actMoveBottomCardToPlay()PlayerActionsslot
actMoveBottomCardToPlayFaceDown()PlayerActionsslot
actMoveBottomCardToTop()PlayerActionsslot
actMoveCardXCardsFromTop()PlayerActionsslot
actMoveTopCardsToExile()PlayerActionsslot
actMoveTopCardsToExileFaceDown()PlayerActionsslot
actMoveTopCardsToGrave()PlayerActionsslot
actMoveTopCardsToGraveFaceDown()PlayerActionsslot
actMoveTopCardsUntil()PlayerActionsslot
actMoveTopCardToBottom()PlayerActionsslot
actMoveTopCardToExile()PlayerActionsslot
actMoveTopCardToGrave()PlayerActionsslot
actMoveTopCardToPlay()PlayerActionsslot
actMoveTopCardToPlayFaceDown()PlayerActionsslot
actMulligan()PlayerActionsslot
actMulliganMinusOne()PlayerActionsslot
actMulliganSameSize()PlayerActionsslot
actOpenDeckInDeckEditor()PlayerActionsslot
actPlay()PlayerActionsslot
actPlayFacedown()PlayerActionsslot
actReduceLifeByPower()PlayerActionsslot
actRemoveCardCounter(int counterId)PlayerActionsslot
actResetPT()PlayerActionsslot
actReveal(QAction *action)PlayerActionsslot
actRevealHand(int revealToPlayerId)PlayerActionsslot
actRevealLibrary(int revealToPlayerId)PlayerActionsslot
actRevealRandomGraveyardCard(int revealToPlayerId)PlayerActionsslot
actRevealRandomHandCard(int revealToPlayerId)PlayerActionsslot
actRevealTopCards(int revealToPlayerId, int amount)PlayerActionsslot
actRollDie()PlayerActionsslot
actSayMessage()PlayerActionsslot
actSelectAll()PlayerActionsslot
actSelectColumn()PlayerActionsslot
actSelectRow()PlayerActionsslot
actSetAnnotation()PlayerActionsslot
actSetCardCounter(int counterId)PlayerActionsslot
actSetPT()PlayerActionsslot
actShuffle()PlayerActionsslot
actShuffleBottom()PlayerActionsslot
actShuffleTop()PlayerActionsslot
actSortHand()PlayerActionsslot
actUnattach()PlayerActionsslot
actUndoDraw()PlayerActionsslot
actUntapAll()PlayerActionsslot
actViewBottomCards()PlayerActionsslot
actViewGraveyard()PlayerActionsslot
actViewHand()PlayerActionsslot
actViewLibrary()PlayerActionsslot
actViewRfg()PlayerActionsslot
actViewSideboard()PlayerActionsslot
actViewTopCards()PlayerActionsslot
cardMenuAction()PlayerActionsslot
CardsToReveal enum namePlayerActions
cmdSetBottomCard(Command_MoveCard &cmd)PlayerActionsprivate
cmdSetTopCard(Command_MoveCard &cmd)PlayerActionsprivate
createCard(const CardItem *sourceCard, const QString &dbCardName, CardRelationType attach=CardRelationType::DoesNotAttach, bool persistent=false)PlayerActionsprivate
createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation)PlayerActionsprivate
defaultNumberBottomCardsPlayerActionsprivate
defaultNumberDieRollPlayerActionsprivate
defaultNumberTopCardsPlayerActionsprivate
defaultNumberTopCardsToPlaceBelowPlayerActionsprivate
doMulligan(int number)PlayerActionsslot
isMovingCardsUntil() constPlayerActionsinline
lastTokenInfoPlayerActionsprivate
lastTokenTableRowPlayerActionsprivate
moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)PlayerActionsprivate
moveOneCardUntil(CardItem *card)PlayerActions
moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)PlayerActionsprivate
moveTopCardTimerPlayerActionsprivate
movingCardsUntilPlayerActionsprivate
movingCardsUntilCounterPlayerActionsprivate
movingCardsUntilFilterPlayerActionsprivate
movingCardsUntilOptionsPlayerActionsprivate
offsetCardCounter(int counterId, int offset)PlayerActionsprivate
playCard(CardItem *c, bool faceDown)PlayerActionsslot
playCardToTable(const CardItem *c, bool faceDown)PlayerActionsslot
playerPlayerActionsprivate
PlayerActions(PlayerLogic *player)PlayerActionsexplicit
playSelectedCards(bool faceDown=false)PlayerActionsprivate
prepareGameCommand(const ::google::protobuf::Message &cmd)PlayerActions
prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList)PlayerActions
RANDOM_CARD_FROM_ZONE enum valuePlayerActions
sendGameCommand(PendingCommand *pend)PlayerActions
sendGameCommand(const google::protobuf::Message &command)PlayerActions
setLastToken(CardInfoPtr cardInfo)PlayerActionsslot
stopMoveTopCardsUntil()PlayerActions