Cockatrice 2026-06-27-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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PlayerActions Member List

This is the complete list of members for PlayerActions, including all inherited members.

actAddCardCounter(QList< CardItem * > selectedCards, int counterId)PlayerActionsslot
actAlwaysLookAtTopCard(bool alwaysRevealTopCard)PlayerActionsslot
actAlwaysRevealTopCard(bool alwaysRevealTopCard)PlayerActionsslot
actAttach()PlayerActionsslot
actCreateAllRelatedCards()PlayerActionsslot
actCreateAnotherToken()PlayerActionsslot
actCreatePredefinedToken()PlayerActionsslot
actCreateRelatedCard()PlayerActionsslot
actCreateToken(TokenInfo tokenToCreate)PlayerActionsslot
actDecP(QList< CardItem * > selectedCards)PlayerActionsslot
actDecPT(QList< CardItem * > selectedCards)PlayerActionsslot
actDecT(QList< CardItem * > selectedCards)PlayerActionsslot
actDrawArrow()PlayerActionsslot
actDrawBottomCard()PlayerActionsslot
actDrawBottomCards(int number)PlayerActionsslot
actDrawCard()PlayerActionsslot
actDrawCards(int number)PlayerActionsslot
actFlipCoin()PlayerActionsslot
actFlowP(QList< CardItem * > selectedCards)PlayerActionsslot
actFlowT(QList< CardItem * > selectedCards)PlayerActionsslot
actHide(QList< CardItem * > selectedCards)PlayerActionsslot
actIncP(QList< CardItem * > selectedCards)PlayerActionsslot
actIncPT(QList< CardItem * > selectedCards, int deltaP, int deltaT)PlayerActionsslot
actIncPT(QList< CardItem * > selectedCards)PlayerActionsslot
actIncrementAllCardCounters(QList< CardItem * > cardsToUpdate)PlayerActionsslot
actIncT(QList< CardItem * > selectedCards)PlayerActionsslot
actLendLibrary(int lendToPlayerId)PlayerActionsslot
actMoveBottomCardsToExile()PlayerActionsslot
actMoveBottomCardsToExileFaceDown()PlayerActionsslot
actMoveBottomCardsToGrave()PlayerActionsslot
actMoveBottomCardsToGraveFaceDown()PlayerActionsslot
actMoveBottomCardToExile()PlayerActionsslot
actMoveBottomCardToGrave()PlayerActionsslot
actMoveBottomCardToPlay()PlayerActionsslot
actMoveBottomCardToPlayFaceDown()PlayerActionsslot
actMoveBottomCardToTop()PlayerActionsslot
actMoveCardXCardsFromTop(QList< CardItem * > selectedCards, int number)PlayerActionsslot
actMoveTopCardsToExile()PlayerActionsslot
actMoveTopCardsToExileFaceDown()PlayerActionsslot
actMoveTopCardsToGrave()PlayerActionsslot
actMoveTopCardsToGraveFaceDown()PlayerActionsslot
actMoveTopCardToBottom()PlayerActionsslot
actMoveTopCardToExile()PlayerActionsslot
actMoveTopCardToGrave()PlayerActionsslot
actMoveTopCardToPlay()PlayerActionsslot
actMoveTopCardToPlayFaceDown()PlayerActionsslot
actMulligan(int number)PlayerActionsslot
actMulliganMinusOne()PlayerActionsslot
actMulliganSameSize()PlayerActionsslot
actOpenDeckInDeckEditor()PlayerActionsslot
actPlay(QList< CardItem * > selectedCards)PlayerActionsslot
actPlayFacedown(QList< CardItem * > selectedCards)PlayerActionsslot
actReduceLifeByPower(QList< CardItem * > selectedCards)PlayerActionsslot
actRemoveCardCounter(QList< CardItem * > selectedCards, int counterId)PlayerActionsslot
actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation)PlayerActionsslot
actRequestCreateTokenDialog(const QStringList &predefinedTokens)PlayerActionsslot
actRequestDrawBottomCardsDialog()PlayerActionsslot
actRequestDrawCardsDialog()PlayerActionsslot
actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)PlayerActionsslot
actRequestMoveCardXCardsFromTopDialog()PlayerActionsslot
actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)PlayerActionsslot
actRequestMoveTopCardsUntilDialog()PlayerActionsslot
actRequestMulliganDialog()PlayerActionsslot
actRequestRollDieDialog()PlayerActionsslot
actRequestSetAnnotationDialog(QList< CardItem * > selectedCards)PlayerActionsslot
actRequestSetCardCounterDialog(QList< CardItem * > selectedCards, int counterId)PlayerActionsslot
actRequestSetPTDialog(QList< CardItem * > selectedCards)PlayerActionsslot
actRequestShuffleBottomDialog()PlayerActionsslot
actRequestShuffleTopDialog()PlayerActionsslot
actRequestViewBottomCardsDialog()PlayerActionsslot
actRequestViewTopCardsDialog()PlayerActionsslot
actResetPT(QList< CardItem * > selectedCards)PlayerActionsslot
actReveal(QList< CardItem * > selectedCards, QAction *action)PlayerActionsslot
actRevealHand(int revealToPlayerId)PlayerActionsslot
actRevealLibrary(int revealToPlayerId)PlayerActionsslot
actRevealRandomGraveyardCard(int revealToPlayerId)PlayerActionsslot
actRevealRandomHandCard(int revealToPlayerId)PlayerActionsslot
actRevealTopCards(int revealToPlayerId, int amount)PlayerActionsslot
actRollDie(int sides, int count)PlayerActionsslot
actSayMessage()PlayerActionsslot
actSelectAll()PlayerActionsslot
actSelectColumn()PlayerActionsslot
actSelectRow()PlayerActionsslot
actSetAnnotation(QList< CardItem * > selectedCards, const QString &annotation)PlayerActionsslot
actSetCardCounter(QList< CardItem * > selectedCards, int counterId, const QString &counterValue)PlayerActionsslot
actSetPT(QList< CardItem * > selectedCards, const QString &pt)PlayerActionsslot
actShuffle()PlayerActionsslot
actShuffleBottom(int number)PlayerActionsslot
actShuffleTop(int number)PlayerActionsslot
actSortHand()PlayerActionsslot
actUnattach(QList< CardItem * > selectedCards)PlayerActionsslot
actUndoDraw()PlayerActionsslot
actUntapAll()PlayerActionsslot
actViewBottomCards(int number)PlayerActionsslot
actViewGraveyard()PlayerActionsslot
actViewHand()PlayerActionsslot
actViewLibrary()PlayerActionsslot
actViewRfg()PlayerActionsslot
actViewSideboard()PlayerActionsslot
actViewTopCards(int number)PlayerActionsslot
cardMenuAction(QList< CardItem * > selectedCards, CardMenuActionType type)PlayerActionsslot
CardsToReveal enum namePlayerActions
cmdSetBottomCard(Command_MoveCard &cmd)PlayerActionsprivate
cmdSetTopCard(Command_MoveCard &cmd)PlayerActionsprivate
createCard(const CardItem *sourceCard, const QString &dbCardName, CardRelationType attach=CardRelationType::DoesNotAttach, bool persistent=false)PlayerActionsprivate
createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount)PlayerActionsslot
defaultNumberBottomCardsPlayerActionsprivate
defaultNumberDieRollPlayerActionsprivate
defaultNumberTopCardsPlayerActionsprivate
defaultNumberTopCardsToPlaceBelowPlayerActionsprivate
doMulligan(int number)PlayerActionsslot
isMovingCardsUntil() constPlayerActionsinline
lastRelatedCreationSucceededPlayerActionsprivate
lastTokenInfoPlayerActionsprivate
lastTokenTableRowPlayerActionsprivate
moveBottomCardsTo(int number, const QString &targetZone, bool faceDown)PlayerActionsslot
moveOneCardUntil(CardItem *card)PlayerActions
moveTopCardsTo(int number, const QString &targetZone, bool faceDown)PlayerActionsslot
moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options)PlayerActionsslot
moveTopCardTimerPlayerActionsprivate
movingCardsUntilPlayerActionsprivate
movingCardsUntilCounterPlayerActionsprivate
movingCardsUntilFilterPlayerActionsprivate
movingCardsUntilOptionsPlayerActionsprivate
offsetCardCounter(QList< CardItem * > selectedCards, int counterId, int offset)PlayerActionsprivate
onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation)PlayerActionsslot
playCard(CardItem *c, bool faceDown)PlayerActionsslot
playCardToTable(const CardItem *c, bool faceDown)PlayerActionsslot
playerPlayerActionsprivate
PlayerActions(PlayerLogic *player)PlayerActionsexplicit
playSelectedCards(QList< CardItem * > selectedCards, bool faceDown=false)PlayerActionsprivate
prepareGameCommand(const ::google::protobuf::Message &cmd)PlayerActions
prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList)PlayerActions
RANDOM_CARD_FROM_ZONE enum valuePlayerActions
requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation)PlayerActionssignal
requestCreateTokenDialog(const QStringList &predefinedTokens)PlayerActionssignal
requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards)PlayerActionssignal
requestDrawCardsDialog(int defaultNumberTopCards, int deckSize)PlayerActionssignal
requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName)PlayerActionssignal
requestMoveBottomCardsToDialog(int defaultNumberBottomCards, int maxCards, const QString &targetZone, const QString &zoneDisplayName, bool faceDown)PlayerActionssignal
requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize)PlayerActionssignal
requestMoveTopCardsToDialog(int defaultNumberTopCards, int maxCards, const QString &targetZone, const QString &zoneDisplayName, bool faceDown)PlayerActionssignal
requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options)PlayerActionssignal
requestMulliganDialog(int startSize, int handSize, int deckSize)PlayerActionssignal
requestRollDieDialog()PlayerActionssignal
requestSetAnnotationDialog(const QString &oldAnnotation)PlayerActionssignal
requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg)PlayerActionssignal
requestSetLastToken(CardInfoPtr lastToken)PlayerActionssignal
requestSetPTDialog(const QString &oldPT)PlayerActionssignal
requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards)PlayerActionssignal
requestShuffleTopDialog(int defaultNumberTopCards, int maxCards)PlayerActionssignal
requestSortHand(const QList< CardList::SortOption > &options)PlayerActionssignal
requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize)PlayerActionssignal
requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize)PlayerActionssignal
requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed=false)PlayerActionssignal
sendGameCommand(PendingCommand *pend)PlayerActions
sendGameCommand(const google::protobuf::Message &command)PlayerActions
setLastRelatedCreationSucceeded(bool succeeded)PlayerActionsinlineslot
setLastToken(CardInfoPtr cardInfo)PlayerActionsslot
setLastTokenInfo(CardInfoPtr cardInfo)PlayerActionsslot
stopMoveTopCardsUntil()PlayerActions