Cockatrice 2026-06-27-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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PlayerLogic Member List

This is the complete list of members for PlayerLogic, including all inherited members.

activePlayerLogicprivate
activeChanged(bool active)PlayerLogicsignal
addCard(CardItem *c)PlayerLogic
addCounter(const ServerInfo_Counter &counter)PlayerLogic
addCounter(int id, const QString &name, const QColor &color, int radius, int value)PlayerLogic
addViewCustomZoneActionToCustomZoneMenu(QString zoneName)PlayerLogicsignal
addZone(T *zone)PlayerLogicinline
arrowCreateRequested(QSharedPointer< ArrowData > data)PlayerLogicsignal
arrowDeleted(int creatorId, int arrowId)PlayerLogicsignal
arrowDeleteRequested(int creatorId, int arrowId)PlayerLogicsignal
arrowsClearedLocally()PlayerLogicsignal
cardsToDeletePlayerLogicprivate
clear()PlayerLogic
clearCardsToDelete()PlayerLogic
clearCounters()PlayerLogic
clearCustomZonesMenu()PlayerLogicsignal
concededPlayerLogicprivate
concededChanged(int playerId, bool conceded)PlayerLogicsignal
counterAdded(CounterState *state)PlayerLogicsignal
counterRemoved(int counterId)PlayerLogicsignal
countersPlayerLogicprivate
deckPlayerLogicprivate
deckChanged()PlayerLogicsignal
delCounter(int counterId)PlayerLogic
deleteCard(CardItem *c)PlayerLogic
dialogSemaphorePlayerLogicprivate
gamePlayerLogicprivate
getActive() constPlayerLogicinline
getConceded() constPlayerLogicinline
getCounters() constPlayerLogicinline
getDeck() constPlayerLogicinline
getDeckZone()PlayerLogicinline
getGame() constPlayerLogicinline
getGraveZone()PlayerLogicinline
getHandZone()PlayerLogicinline
getLifeCounter() constPlayerLogic
getPlayerActions() constPlayerLogicinline
getPlayerEventHandler() constPlayerLogicinline
getPlayerInfo() constPlayerLogicinline
getRfgZone()PlayerLogicinline
getSideboardZone()PlayerLogicinline
getStackZone()PlayerLogicinline
getTableZone()PlayerLogicinline
getZone(const QString zoneName)PlayerLogicinline
getZoneId() constPlayerLogicinline
getZones() constPlayerLogicinline
initializeZones()PlayerLogic
newCardAdded(AbstractCardItem *card)PlayerLogicsignal
onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)PlayerLogicslot
openDeckEditor(const LoadedDeck &deck)PlayerLogicsignal
playerActionsPlayerLogicprivate
playerEventHandlerPlayerLogicprivate
playerInfoPlayerLogicprivate
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)PlayerLogic
processCardAttachment(const ServerInfo_Player &info)PlayerLogic
processPlayerInfo(const ServerInfo_Player &info)PlayerLogic
rearrangeCounters()PlayerLogicsignal
requestCardMenuUpdate(const CardItem *card)PlayerLogicsignal
requestRevealedZoneView(PlayerLogic *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission)PlayerLogicsignal
requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed)PlayerLogicsignal
resetTopCardMenuActions()PlayerLogicsignal
setActive(bool _active)PlayerLogicslot
setConceded(bool _conceded)PlayerLogic
setDeck(const DeckList &_deck)PlayerLogic
setDialogSemaphore(const bool _active)PlayerLogicinline
setGameStarted()PlayerLogic
setZoneId(int _zoneId)PlayerLogic
updateZones()PlayerLogic
zoneIdPlayerLogicprivate
zoneIdChanged(int zoneId)PlayerLogicsignal
zonesPlayerLogicprivate
~PlayerLogic() overridePlayerLogic