| active | PlayerLogic | private |
| activeChanged(bool active) | PlayerLogic | signal |
| addCard(CardItem *c) | PlayerLogic | |
| addCounter(const ServerInfo_Counter &counter) | PlayerLogic | |
| addCounter(int id, const QString &name, const QColor &color, int radius, int value) | PlayerLogic | |
| addViewCustomZoneActionToCustomZoneMenu(QString zoneName) | PlayerLogic | signal |
| addZone(T *zone) | PlayerLogic | inline |
| arrowCreateRequested(QSharedPointer< ArrowData > data) | PlayerLogic | signal |
| arrowDeleted(int creatorId, int arrowId) | PlayerLogic | signal |
| arrowDeleteRequested(int creatorId, int arrowId) | PlayerLogic | signal |
| arrowsClearedLocally() | PlayerLogic | signal |
| cardsToDelete | PlayerLogic | private |
| clear() | PlayerLogic | |
| clearCardsToDelete() | PlayerLogic | |
| clearCounters() | PlayerLogic | |
| clearCustomZonesMenu() | PlayerLogic | signal |
| conceded | PlayerLogic | private |
| concededChanged(int playerId, bool conceded) | PlayerLogic | signal |
| counterAdded(CounterState *state) | PlayerLogic | signal |
| counterRemoved(int counterId) | PlayerLogic | signal |
| counters | PlayerLogic | private |
| deck | PlayerLogic | private |
| deckChanged() | PlayerLogic | signal |
| delCounter(int counterId) | PlayerLogic | |
| deleteCard(CardItem *c) | PlayerLogic | |
| dialogSemaphore | PlayerLogic | private |
| game | PlayerLogic | private |
| getActive() const | PlayerLogic | inline |
| getConceded() const | PlayerLogic | inline |
| getCounters() const | PlayerLogic | inline |
| getDeck() const | PlayerLogic | inline |
| getDeckZone() | PlayerLogic | inline |
| getGame() const | PlayerLogic | inline |
| getGraveZone() | PlayerLogic | inline |
| getHandZone() | PlayerLogic | inline |
| getLifeCounter() const | PlayerLogic | |
| getPlayerActions() const | PlayerLogic | inline |
| getPlayerEventHandler() const | PlayerLogic | inline |
| getPlayerInfo() const | PlayerLogic | inline |
| getRfgZone() | PlayerLogic | inline |
| getSideboardZone() | PlayerLogic | inline |
| getStackZone() | PlayerLogic | inline |
| getTableZone() | PlayerLogic | inline |
| getZone(const QString zoneName) | PlayerLogic | inline |
| getZoneId() const | PlayerLogic | inline |
| getZones() const | PlayerLogic | inline |
| initializeZones() | PlayerLogic | |
| newCardAdded(AbstractCardItem *card) | PlayerLogic | signal |
| onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed) | PlayerLogic | slot |
| openDeckEditor(const LoadedDeck &deck) | PlayerLogic | signal |
| playerActions | PlayerLogic | private |
| playerEventHandler | PlayerLogic | private |
| playerInfo | PlayerLogic | private |
| PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent) | PlayerLogic | |
| processCardAttachment(const ServerInfo_Player &info) | PlayerLogic | |
| processPlayerInfo(const ServerInfo_Player &info) | PlayerLogic | |
| rearrangeCounters() | PlayerLogic | signal |
| requestCardMenuUpdate(const CardItem *card) | PlayerLogic | signal |
| requestRevealedZoneView(PlayerLogic *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission) | PlayerLogic | signal |
| requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed) | PlayerLogic | signal |
| resetTopCardMenuActions() | PlayerLogic | signal |
| setActive(bool _active) | PlayerLogic | slot |
| setConceded(bool _conceded) | PlayerLogic | |
| setDeck(const DeckList &_deck) | PlayerLogic | |
| setDialogSemaphore(const bool _active) | PlayerLogic | inline |
| setGameStarted() | PlayerLogic | |
| setZoneId(int _zoneId) | PlayerLogic | |
| updateZones() | PlayerLogic | |
| zoneId | PlayerLogic | private |
| zoneIdChanged(int zoneId) | PlayerLogic | signal |
| zones | PlayerLogic | private |
| ~PlayerLogic() override | PlayerLogic | |