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Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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This is the complete list of members for GameScene, including all inherited members.
| addArrow(const ArrowData &data) | GameScene | slot |
| addPlayer(PlayerLogic *player) | GameScene | |
| addRevealedZoneView(PlayerLogic *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission) | GameScene | slot |
| adjustPlayerRotation(int rotationAdjustment) | GameScene | |
| animationTimer | GameScene | private |
| arrowDeletionRequested(int arrowId) | GameScene | signal |
| arrowRegistry | GameScene | private |
| beginCardHover(CardItem *card) | GameScene | private |
| calculateMinWidthByColumn() const | GameScene | |
| calculateNewSceneWidth(const QSize &newSize, qreal minWidth) const | GameScene | |
| cardsToAnimate | GameScene | private |
| clearArrowsForPlayer(int playerId) | GameScene | slot |
| clearViews() | GameScene | slot |
| closeMostRecentZoneView() | GameScene | slot |
| collectActivePlayers(int &firstPlayerIndex) const | GameScene | |
| computeSceneSizeAndPlayerLayout(const QList< PlayerLogic * > &playersPlaying, int columns) | GameScene | |
| deleteArrow(int arrowId) | GameScene | slot |
| determineColumnCount(int playerCount) | GameScene | static |
| endCardHover(CardItem *card) | GameScene | private |
| event(QEvent *event) override | GameScene | protected |
| findTopmostCardInZone(const QList< QGraphicsItem * > &items, CardZone *zone) | GameScene | static |
| findTopmostZone(const QList< QGraphicsItem * > &items) | GameScene | static |
| GameScene(PhasesToolbar *_phasesToolbar, QObject *parent=nullptr) | GameScene | explicit |
| getViewportTransform() const | GameScene | slot |
| getViewTransform() const | GameScene | slot |
| hoveredCard | GameScene | private |
| onCardZoneChanged(CardItem *card, bool sameZone) | GameScene | slot |
| phasesToolbar | GameScene | private |
| playerAreaSpacing | GameScene | privatestatic |
| playerRotation | GameScene | private |
| playersByColumn | GameScene | private |
| playerViews | GameScene | private |
| processViewSizeChange(const QSize &newSize) | GameScene | |
| rearrange() | GameScene | |
| registerAnimationItem(AbstractCardItem *card) | GameScene | |
| removePlayer(PlayerLogic *player) | GameScene | |
| removeZoneView(ZoneViewWidget *item) | GameScene | slot |
| requestArrowDeletion(int arrowId) | GameScene | slot |
| requestClearArrowsForPlayer(int playerId) | GameScene | slot |
| resizeColumnsAndPlayers(const QList< qreal > &minWidthByColumn, qreal newWidth) | GameScene | |
| resizeRubberBand(const QPointF &cursorPoint, int selectedCount) | GameScene | |
| retranslateUi() | GameScene | |
| rotatePlayers(const QList< PlayerLogic * > &players, int firstPlayerIndex) const | GameScene | |
| selectedCards() const | GameScene | |
| sigResizeRubberBand(const QPointF &cursorPoint, int selectedCount) | GameScene | signal |
| sigStartRubberBand(const QPointF &selectionOrigin) | GameScene | signal |
| sigStopRubberBand() | GameScene | signal |
| startRubberBand(const QPointF &selectionOrigin) | GameScene | |
| stopRubberBand() | GameScene | |
| timerEvent(QTimerEvent *event) override | GameScene | protected |
| toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed=false) | GameScene | slot |
| unregisterAnimationItem(AbstractCardItem *card) | GameScene | |
| updateHover(const QPointF &scenePos) | GameScene | private |
| updateHoveredCard(CardItem *newCard) | GameScene | |
| viewSize | GameScene | private |
| zoneViews | GameScene | private |
| ~GameScene() override | GameScene |