Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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GameScene Member List

This is the complete list of members for GameScene, including all inherited members.

addPlayer(Player *player)GameScene
addRevealedZoneView(Player *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission)GameSceneslot
adjustPlayerRotation(int rotationAdjustment)GameScene
animationTimerGameSceneprivate
calculateMinWidthByColumn() constGameScene
calculateNewSceneWidth(const QSize &newSize, qreal minWidth) constGameScene
cardsToAnimateGameSceneprivate
clearViews()GameSceneslot
closeMostRecentZoneView()GameSceneslot
collectActivePlayers(int &firstPlayerIndex) constGameScene
computeSceneSizeAndPlayerLayout(const QList< Player * > &playersPlaying, int columns)GameScene
determineColumnCount(int playerCount)GameScenestatic
event(QEvent *event) overrideGameSceneprotected
findTopmostCardInZone(const QList< QGraphicsItem * > &items, CardZone *zone)GameScenestatic
findTopmostZone(const QList< QGraphicsItem * > &items)GameScenestatic
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent=nullptr)GameSceneexplicit
getViewportTransform() constGameSceneslot
getViewTransform() constGameSceneslot
hoveredCardGameSceneprivate
phasesToolbarGameSceneprivate
playerAreaSpacingGameSceneprivatestatic
playerRotationGameSceneprivate
playersGameSceneprivate
playersByColumnGameSceneprivate
processViewSizeChange(const QSize &newSize)GameScene
rearrange()GameScene
registerAnimationItem(AbstractCardItem *card)GameScene
removePlayer(Player *player)GameScene
removeZoneView(ZoneViewWidget *item)GameSceneslot
resizeColumnsAndPlayers(const QList< qreal > &minWidthByColumn, qreal newWidth)GameScene
resizeRubberBand(const QPointF &cursorPoint)GameScene
retranslateUi()GameScene
rotatePlayers(const QList< Player * > &players, int firstPlayerIndex) constGameScene
sigResizeRubberBand(const QPointF &cursorPoint)GameScenesignal
sigStartRubberBand(const QPointF &selectionOrigin)GameScenesignal
sigStopRubberBand()GameScenesignal
startRubberBand(const QPointF &selectionOrigin)GameScene
stopRubberBand()GameScene
timerEvent(QTimerEvent *event) overrideGameSceneprotected
toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed=false)GameSceneslot
unregisterAnimationItem(AbstractCardItem *card)GameScene
updateHover(const QPointF &scenePos)GameSceneprivate
updateHoveredCard(CardItem *newCard)GameScene
viewSizeGameSceneprivate
zoneViewsGameSceneprivate
~GameScene() overrideGameScene