Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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GameScene Member List

This is the complete list of members for GameScene, including all inherited members.

addArrow(const ArrowData &data)GameSceneslot
addPlayer(PlayerLogic *player)GameScene
addRevealedZoneView(PlayerLogic *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission)GameSceneslot
adjustPlayerRotation(int rotationAdjustment)GameScene
animationTimerGameSceneprivate
arrowDeletionRequested(int arrowId)GameScenesignal
arrowRegistryGameSceneprivate
beginCardHover(CardItem *card)GameSceneprivate
calculateMinWidthByColumn() constGameScene
calculateNewSceneWidth(const QSize &newSize, qreal minWidth) constGameScene
cardsToAnimateGameSceneprivate
clearArrowsForPlayer(int playerId)GameSceneslot
clearViews()GameSceneslot
closeMostRecentZoneView()GameSceneslot
collectActivePlayers(int &firstPlayerIndex) constGameScene
computeSceneSizeAndPlayerLayout(const QList< PlayerLogic * > &playersPlaying, int columns)GameScene
deleteArrow(int arrowId)GameSceneslot
determineColumnCount(int playerCount)GameScenestatic
endCardHover(CardItem *card)GameSceneprivate
event(QEvent *event) overrideGameSceneprotected
findTopmostCardInZone(const QList< QGraphicsItem * > &items, CardZone *zone)GameScenestatic
findTopmostZone(const QList< QGraphicsItem * > &items)GameScenestatic
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent=nullptr)GameSceneexplicit
getViewportTransform() constGameSceneslot
getViewTransform() constGameSceneslot
hoveredCardGameSceneprivate
onCardZoneChanged(CardItem *card, bool sameZone)GameSceneslot
phasesToolbarGameSceneprivate
playerAreaSpacingGameSceneprivatestatic
playerRotationGameSceneprivate
playersByColumnGameSceneprivate
playerViewsGameSceneprivate
processViewSizeChange(const QSize &newSize)GameScene
rearrange()GameScene
registerAnimationItem(AbstractCardItem *card)GameScene
removePlayer(PlayerLogic *player)GameScene
removeZoneView(ZoneViewWidget *item)GameSceneslot
requestArrowDeletion(int arrowId)GameSceneslot
requestClearArrowsForPlayer(int playerId)GameSceneslot
resizeColumnsAndPlayers(const QList< qreal > &minWidthByColumn, qreal newWidth)GameScene
resizeRubberBand(const QPointF &cursorPoint, int selectedCount)GameScene
retranslateUi()GameScene
rotatePlayers(const QList< PlayerLogic * > &players, int firstPlayerIndex) constGameScene
selectedCards() constGameScene
sigResizeRubberBand(const QPointF &cursorPoint, int selectedCount)GameScenesignal
sigStartRubberBand(const QPointF &selectionOrigin)GameScenesignal
sigStopRubberBand()GameScenesignal
startRubberBand(const QPointF &selectionOrigin)GameScene
stopRubberBand()GameScene
timerEvent(QTimerEvent *event) overrideGameSceneprotected
toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed=false)GameSceneslot
unregisterAnimationItem(AbstractCardItem *card)GameScene
updateHover(const QPointF &scenePos)GameSceneprivate
updateHoveredCard(CardItem *newCard)GameScene
viewSizeGameSceneprivate
zoneViewsGameSceneprivate
~GameScene() overrideGameScene