| aCardInfoDockFloating | TabGame | private |
| aCardInfoDockVisible | TabGame | private |
| aCardMenu | TabGame | private |
| aConcede | TabGame | private |
| actCompleterChanged() | TabGame | privateslot |
| actConcede() | TabGame | privateslot |
| actGameInfo() | TabGame | privateslot |
| actNextPhase() | TabGame | privateslot |
| actNextPhaseAction() | TabGame | privateslot |
| actPhaseAction() | TabGame | privateslot |
| actRemoveLocalArrows() | TabGame | privateslot |
| actResetLayout() | TabGame | privateslot |
| actRotateViewCCW() | TabGame | privateslot |
| actRotateViewCW() | TabGame | privateslot |
| actSay() | TabGame | privateslot |
| addLocalPlayer(Player *newPlayer, int playerId) | TabGame | private |
| addMentionTag(const QString &value) | TabGame | privateslot |
| addPlayer(Player *newPlayer) | TabGame | private |
| addPlayerToAutoCompleteList(QString playerName) | TabGame | slot |
| addTabMenu(QMenu *menu) | Tab | inlineprotected |
| adminLockChanged(bool lock) | TabGame | privateslot |
| aFocusChat | TabGame | private |
| aGameInfo | TabGame | private |
| aLeaveGame | TabGame | private |
| aMessageLayoutDockFloating | TabGame | private |
| aMessageLayoutDockVisible | TabGame | private |
| aNextPhase | TabGame | private |
| aNextPhaseAction | TabGame | private |
| aNextTurn | TabGame | private |
| aPlayerListDockFloating | TabGame | private |
| aPlayerListDockVisible | TabGame | private |
| aRemoveLocalArrows | TabGame | private |
| aReplayDockFloating | TabGame | private |
| aReplayDockVisible | TabGame | private |
| aResetLayout | TabGame | private |
| aResetReplayLayout | TabGame | private |
| aReverseTurn | TabGame | private |
| aRotateViewCCW | TabGame | private |
| aRotateViewCW | TabGame | private |
| arrowDeletionRequested(int arrowId) | TabGame | signal |
| autocompleteUserList | TabGame | private |
| cardInfoDock | TabGame | private |
| cardInfoDockMenu | TabGame | private |
| cardInfoFrameWidget | TabGame | private |
| chatMessageSent(QString chatMessage) | TabGame | signal |
| closeEvent(QCloseEvent *event) override | TabGame | protectedslot |
| closeGame() | TabGame | private |
| closeRequest() override | TabGame | virtual |
| completer | TabGame | private |
| connectMessageLogToGameEventHandler() | TabGame | |
| connectPlayerListToGameEventHandler() | TabGame | |
| connectToGameEventHandler() | TabGame | |
| connectToGameState() | TabGame | |
| connectToPlayerManager() | TabGame | |
| containerProcessingDone() | TabGame | signal |
| containerProcessingStarted(const GameEventContext &context) | TabGame | signal |
| contentsChanged | Tab | private |
| createCardInfoDock(bool bReplay=false) | TabGame | private |
| createDeckViewContainerWidget(bool bReplay=false) | TabGame | private |
| createMenuItems() | TabGame | private |
| createMessageDock(bool bReplay=false) | TabGame | private |
| createPlayAreaWidget(bool bReplay=false) | TabGame | private |
| createPlayerListDock(bool bReplay=false) | TabGame | private |
| createReplayDock(GameReplay *replay) | TabGame | private |
| createReplayMenuItems() | TabGame | private |
| createViewMenuItems() | TabGame | private |
| createZoneForPlayer(Player *newPlayer, int playerId) | TabGame | private |
| currentCard | Tab | private |
| deckViewContainerLayout | TabGame | private |
| deckViewContainers | TabGame | private |
| deckViewContainerWidget | TabGame | private |
| deleteCardInfoPopup(const QString &cardName) | Tab | protectedslot |
| dockFloatingTriggered() | TabGame | privateslot |
| dockTopLevelChanged(bool topLevel) | TabGame | privateslot |
| dockVisibleTriggered() | TabGame | privateslot |
| emitUserEvent() | TabGame | slot |
| eventFilter(QObject *o, QEvent *e) override | TabGame | privateslot |
| freeDocksSize() | TabGame | privateslot |
| game | TabGame | private |
| gameClosing(TabGame *tab) | TabGame | signal |
| gameLeft() | TabGame | signal |
| gameMenu | TabGame | private |
| gamePlayAreaWidget | TabGame | private |
| gameTypes | TabGame | private |
| gameView | TabGame | private |
| getContentsChanged() const | Tab | inline |
| getGame() const | TabGame | inline |
| getTabMenus() const | Tab | inline |
| getTabSupervisor() const | Tab | inline |
| getTabText() const override | TabGame | virtual |
| hideEvent(QHideEvent *event) override | TabGame | privateslot |
| infoPopup | Tab | private |
| leaveGame() | TabGame | private |
| linkCardToChat(const QString &cardName) | TabGame | privateslot |
| loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo) | TabGame | private |
| loadLayout() | TabGame | privateslot |
| mainWidget | TabGame | private |
| messageLayoutDock | TabGame | private |
| messageLayoutDockMenu | TabGame | private |
| messageLog | TabGame | private |
| newCardAdded(AbstractCardItem *card) | TabGame | privateslot |
| notIdle() | TabGame | signal |
| notifyPlayerJoin(QString playerName) | TabGame | privateslot |
| notifyPlayerKicked() | TabGame | privateslot |
| openDeckEditor(DeckLoader *deck) | TabGame | signal |
| openMessageDialog(const QString &userName, bool focus) | TabGame | signal |
| phaseActions | TabGame | private |
| phaseChanged(int phase) | TabGame | signal |
| phasesMenu | TabGame | private |
| phasesToolbar | TabGame | private |
| playerListDock | TabGame | private |
| playerListDockMenu | TabGame | private |
| playerListWidget | TabGame | private |
| playersSeparator | TabGame | private |
| processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo) | TabGame | private |
| processLocalPlayerReady(int playerId, ServerInfo_Player playerInfo) | TabGame | private |
| processLocalPlayerReadyStateChanged(int playerId, bool ready) | TabGame | slot |
| processLocalPlayerSideboardLocked(int playerId, bool sideboardLocked) | TabGame | slot |
| processMultipleRemotePlayerDeckSelect(QVector< QPair< int, QPair< QString, QString > > > playerIdDeckMap) | TabGame | private |
| processPlayerLeave(Player *leavingPlayer) | TabGame | privateslot |
| processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName) | TabGame | private |
| refreshShortcuts() | TabGame | privateslot |
| removePlayerFromAutoCompleteList(QString playerName) | TabGame | slot |
| removeSpectator(int spectatorId, ServerInfo_User spectator) | TabGame | slot |
| replayDock | TabGame | private |
| replayDockMenu | TabGame | private |
| replayManager | TabGame | private |
| resetChatAndPhase() | TabGame | slot |
| retranslateUi() override | TabGame | virtual |
| sayEdit | TabGame | private |
| sayLabel | TabGame | private |
| scene | TabGame | private |
| setActivePhase(int phase) | TabGame | private |
| setActivePlayer(int id) | TabGame | private |
| setCardMenu(QMenu *menu) | TabGame | privateslot |
| setContentsChanged(bool _contentsChanged) | Tab | inline |
| showCardInfoPopup(const QPoint &pos, const CardRef &cardRef) | Tab | protectedslot |
| startGame(bool resuming) | TabGame | private |
| stopGame() | TabGame | private |
| Tab(TabSupervisor *_tabSupervisor) | Tab | explicit |
| tabActivated() | Tab | inlinevirtual |
| TabGame(TabSupervisor *_tabSupervisor, QList< AbstractClient * > &_clients, const Event_GameJoined &event, const QMap< int, QString > &_roomGameTypes) | TabGame | |
| TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay) | TabGame | |
| tabMenus | Tab | private |
| tabSupervisor | Tab | protected |
| tabTextChanged(Tab *tab, const QString &newTabText) | Tab | signal |
| timeElapsedLabel | TabGame | private |
| turnAdvanced() | TabGame | signal |
| updatePlayerListDockTitle() | TabGame | |
| updateTimeElapsedLabel(QString newTime) | TabGame | slot |
| userEvent(bool globalEvent=true) | Tab | signal |
| userListProxy | TabGame | private |
| viewCardInfo(const CardRef &cardRef={}) const | TabGame | slot |
| viewMenu | TabGame | private |
| ~TabGame() override | TabGame | |