Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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TabGame Member List

This is the complete list of members for TabGame, including all inherited members.

aCardInfoDockFloatingTabGameprivate
aCardInfoDockVisibleTabGameprivate
aCardMenuTabGameprivate
aConcedeTabGameprivate
actCompleterChanged()TabGameprivateslot
actConcede()TabGameprivateslot
actGameInfo()TabGameprivateslot
actNextPhase()TabGameprivateslot
actNextPhaseAction()TabGameprivateslot
actPhaseAction()TabGameprivateslot
actRemoveLocalArrows()TabGameprivateslot
actResetLayout()TabGameprivateslot
actRotateViewCCW()TabGameprivateslot
actRotateViewCW()TabGameprivateslot
actSay()TabGameprivateslot
addLocalPlayer(Player *newPlayer, int playerId)TabGameprivate
addMentionTag(const QString &value)TabGameprivateslot
addPlayer(Player *newPlayer)TabGameprivate
addPlayerToAutoCompleteList(QString playerName)TabGameslot
addTabMenu(QMenu *menu)Tabinlineprotected
adminLockChanged(bool lock)TabGameprivateslot
aFocusChatTabGameprivate
aGameInfoTabGameprivate
aLeaveGameTabGameprivate
aMessageLayoutDockFloatingTabGameprivate
aMessageLayoutDockVisibleTabGameprivate
aNextPhaseTabGameprivate
aNextPhaseActionTabGameprivate
aNextTurnTabGameprivate
aPlayerListDockFloatingTabGameprivate
aPlayerListDockVisibleTabGameprivate
aRemoveLocalArrowsTabGameprivate
aReplayDockFloatingTabGameprivate
aReplayDockVisibleTabGameprivate
aResetLayoutTabGameprivate
aResetReplayLayoutTabGameprivate
aReverseTurnTabGameprivate
aRotateViewCCWTabGameprivate
aRotateViewCWTabGameprivate
arrowDeletionRequested(int arrowId)TabGamesignal
autocompleteUserListTabGameprivate
cardInfoDockTabGameprivate
cardInfoDockMenuTabGameprivate
cardInfoFrameWidgetTabGameprivate
chatMessageSent(QString chatMessage)TabGamesignal
closeEvent(QCloseEvent *event) overrideTabGameprotectedslot
closeGame()TabGameprivate
closeRequest() overrideTabGamevirtual
completerTabGameprivate
connectMessageLogToGameEventHandler()TabGame
connectPlayerListToGameEventHandler()TabGame
connectToGameEventHandler()TabGame
connectToGameState()TabGame
connectToPlayerManager()TabGame
containerProcessingDone()TabGamesignal
containerProcessingStarted(const GameEventContext &context)TabGamesignal
contentsChangedTabprivate
createCardInfoDock(bool bReplay=false)TabGameprivate
createDeckViewContainerWidget(bool bReplay=false)TabGameprivate
createMenuItems()TabGameprivate
createMessageDock(bool bReplay=false)TabGameprivate
createPlayAreaWidget(bool bReplay=false)TabGameprivate
createPlayerListDock(bool bReplay=false)TabGameprivate
createReplayDock(GameReplay *replay)TabGameprivate
createReplayMenuItems()TabGameprivate
createViewMenuItems()TabGameprivate
createZoneForPlayer(Player *newPlayer, int playerId)TabGameprivate
currentCardTabprivate
deckViewContainerLayoutTabGameprivate
deckViewContainersTabGameprivate
deckViewContainerWidgetTabGameprivate
deleteCardInfoPopup(const QString &cardName)Tabprotectedslot
dockFloatingTriggered()TabGameprivateslot
dockTopLevelChanged(bool topLevel)TabGameprivateslot
dockVisibleTriggered()TabGameprivateslot
emitUserEvent()TabGameslot
eventFilter(QObject *o, QEvent *e) overrideTabGameprivateslot
freeDocksSize()TabGameprivateslot
gameTabGameprivate
gameClosing(TabGame *tab)TabGamesignal
gameLeft()TabGamesignal
gameMenuTabGameprivate
gamePlayAreaWidgetTabGameprivate
gameTypesTabGameprivate
gameViewTabGameprivate
getContentsChanged() constTabinline
getGame() constTabGameinline
getTabMenus() constTabinline
getTabSupervisor() constTabinline
getTabText() const overrideTabGamevirtual
hideEvent(QHideEvent *event) overrideTabGameprivateslot
infoPopupTabprivate
leaveGame()TabGameprivate
linkCardToChat(const QString &cardName)TabGameprivateslot
loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)TabGameprivate
loadLayout()TabGameprivateslot
mainWidgetTabGameprivate
messageLayoutDockTabGameprivate
messageLayoutDockMenuTabGameprivate
messageLogTabGameprivate
newCardAdded(AbstractCardItem *card)TabGameprivateslot
notIdle()TabGamesignal
notifyPlayerJoin(QString playerName)TabGameprivateslot
notifyPlayerKicked()TabGameprivateslot
openDeckEditor(DeckLoader *deck)TabGamesignal
openMessageDialog(const QString &userName, bool focus)TabGamesignal
phaseActionsTabGameprivate
phaseChanged(int phase)TabGamesignal
phasesMenuTabGameprivate
phasesToolbarTabGameprivate
playerListDockTabGameprivate
playerListDockMenuTabGameprivate
playerListWidgetTabGameprivate
playersSeparatorTabGameprivate
processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)TabGameprivate
processLocalPlayerReady(int playerId, ServerInfo_Player playerInfo)TabGameprivate
processLocalPlayerReadyStateChanged(int playerId, bool ready)TabGameslot
processLocalPlayerSideboardLocked(int playerId, bool sideboardLocked)TabGameslot
processMultipleRemotePlayerDeckSelect(QVector< QPair< int, QPair< QString, QString > > > playerIdDeckMap)TabGameprivate
processPlayerLeave(Player *leavingPlayer)TabGameprivateslot
processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName)TabGameprivate
refreshShortcuts()TabGameprivateslot
removePlayerFromAutoCompleteList(QString playerName)TabGameslot
removeSpectator(int spectatorId, ServerInfo_User spectator)TabGameslot
replayDockTabGameprivate
replayDockMenuTabGameprivate
replayManagerTabGameprivate
resetChatAndPhase()TabGameslot
retranslateUi() overrideTabGamevirtual
sayEditTabGameprivate
sayLabelTabGameprivate
sceneTabGameprivate
setActivePhase(int phase)TabGameprivate
setActivePlayer(int id)TabGameprivate
setCardMenu(QMenu *menu)TabGameprivateslot
setContentsChanged(bool _contentsChanged)Tabinline
showCardInfoPopup(const QPoint &pos, const CardRef &cardRef)Tabprotectedslot
startGame(bool resuming)TabGameprivate
stopGame()TabGameprivate
Tab(TabSupervisor *_tabSupervisor)Tabexplicit
tabActivated()Tabinlinevirtual
TabGame(TabSupervisor *_tabSupervisor, QList< AbstractClient * > &_clients, const Event_GameJoined &event, const QMap< int, QString > &_roomGameTypes)TabGame
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay)TabGame
tabMenusTabprivate
tabSupervisorTabprotected
tabTextChanged(Tab *tab, const QString &newTabText)Tabsignal
timeElapsedLabelTabGameprivate
turnAdvanced()TabGamesignal
updatePlayerListDockTitle()TabGame
updateTimeElapsedLabel(QString newTime)TabGameslot
userEvent(bool globalEvent=true)Tabsignal
userListProxyTabGameprivate
viewCardInfo(const CardRef &cardRef={}) constTabGameslot
viewMenuTabGameprivate
~TabGame() overrideTabGame