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Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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Pictures associated with CardInfos are retrieved either from on-disk or the network through the CardPictureLoader.
In most cases, you don't need to concern yourself with the internals of CardPictureLoader.
Simply using one of the ways described in Displaying Cards is enough to automatically queue a request to the CardPictureLoader when the chosen widget is shown, emitting signals to refresh the widget when the request is finished.
CardPictureLoader::getPixmap() is called exactly two times in the code base, in CardInfoPictureWidget::loadPixmap(), the base class for all widget based card picture display, and AbstractCardItem::paintPicture(), the base class for all QGraphicsItem based card picture display. See Displaying Cards for more information on the difference between these two display methods.
Because both of these calls are made in the paintEvent() methods of their respective classes, this means that requests are issued as soon as but not before the widget is shown on screen.
It is also possible to "warm up" the cache by issuing card picture load requests to the CardPictureLoader without using a display widget and waiting for it to be shown by calling CardPictureLoader::cacheCardPixmaps() with a list of ExactCards.
Cockatrice uses the QPixmapCache from the Qt GUI module to store card pictures in-memory and the QNetworkDiskCache from the Qt Network module to cache network requests for card pictures on-disk.
What this means is that the CardPictureLoader will first attempt to look up a card in the QPixmapCache according to the ExactCard::getPixmapCacheKey() method of an ExactCard object. If it does not find it in the in-memory cache, it will issue a load request, which will first look for local images on-disk and then consult the QNetworkDiskCache and if found, use the stored binary data from the network cache to populate the in-memory pixmap cache under the card's cache key. If it is not found, it will then proceed with issuing a network request.
The size of both of these caches can be configured by the user on the "Storage" settings page.
Every card picture that is loaded ends up in the QPixmapCache under a key that identifies the exact printing it belongs to. The key is produced by ExactCard::getPixmapCacheKey() and has the following shape:
For example, the Example Card printing with provider ID 0b23cdc8-d413-4fb1-8470-474221b10fe2 is stored under card_Example Card_0b23cdc8-d413-4fb1-8470-474221b10fe2. If the printing has no provider ID, the key drops the suffix and falls back to card_<card name>.
The provider ID is the Scryfall UUID of the printing. Oracle maps the scryfallId of every printing to the uuid property when building the card database, and deck files persist it as the uuid attribute of each card entry. Because the provider ID is part of the pixmap cache key, two different printings of the same card never share a cache entry. This is exactly what allows the printing selector and exact-card lookups to display the picture of the precise printing a card was added as.
The base key holds the full-size image. When a widget asks for a scaled version, the scaled pixmap is stored under an additional key of the form <key>_<width>x<height>, with the size adjusted for the device pixel ratio of the screen, so each widget size is only ever scaled once.
The cache key is also used for bookkeeping outside of the pixmap cache itself:
Many picture URLs - in particular the Gatherer and Scryfall URLs from the default set of templates - redirect to a CDN or to a different host. To avoid following the same redirect for every single card, CardPictureLoaderWorker remembers redirects and applies them without an extra network round trip.
The redirect cache is a hash map from original URL to redirect URL plus timestamp. It is persisted to a cache.ini file (Qt's INI format, under the redirects array) inside the redirect cache directory (SettingsCache::instance().paths().getRedirectCachePath(), i.e. <cache directory>/redirects/). The cache is loaded when the worker starts, pruned of entries older than the configured TTL, and written back to disk when the application quits.
Entries are added whenever a network reply reports a redirection (see below) and are consulted before any request is made: both CardPictureLoaderWorker::queueRequest() and CardPictureLoaderWorker::makeRequest() check for a cached redirect first and jump straight to the final URL.
The TTL is the "Redirect Cache TTL" setting on the "Storage" settings page and defaults to 30 days. Lowering it makes Cockatrice re-resolve redirects sooner, which can help when a download URL changed its redirect target.
Because Cockatrice tracks redirects itself, the QNetworkAccessManager is configured with Qt's ManualRedirectPolicy. Redirects found in a reply are handled manually:
Clearing the network cache (CardPictureLoader::clearNetworkCache()) also clears the redirect cache.
Before any network request is issued, CardPictureLoaderWorker hands the ExactCard to CardPictureLoaderLocal, which tries to find a matching picture on disk. If a local picture is found, it is used and no network request is made.
CardPictureLoaderLocal searches three locations:
For each candidate folder, the loader generates file-name variants from the card's corrected name, set code, collector number and provider ID using the import naming schemes (Card Name + Provider ID, Card Name + Set + Collector, Set + Collector + Card Name, Card Name + Set, Card Name), each tried with both _ and - as separator. A file is accepted when its name without the extension equals the variant exactly - the extension itself is free - and the first variant that yields a readable image wins. For example, the file Example Card_EXM_43.png in the EXM set folder matches the card with corrected name Example Card, set code EXM and collector number 43.
The naming schemes are also documented in the user-facing page Custom Card Pictures, which additionally covers the CUSTOM folder workflow, picurl and download URL templates.
When the filesystem cache method is selected on the "Storage" settings page, downloaded images are additionally written into <pictures directory>/downloadedPics/ using the configured export naming scheme (as .png files). The two export schemes with a set-folder part (Set Folder / Name + Provider ID and Set Folder / Name + Set Name + Collector) write into downloadedPics/<set code>/; the three flat schemes write directly into downloadedPics/. Automatic cache writes never overwrite an existing file, so a provider outage can permanently leave an outdated image in that folder until it is deleted manually - the user-facing troubleshooting guide Fixing Card Pictures covers how to do this. Explicit image overrides (see below) are the exception and always overwrite.
Beyond the generic on-disk lookup above, individual printings can be given explicit artwork that wins over every other source without touching the CUSTOM folder or any download URL. This is the "Image Overrides" submenu of the context menu that opens when you right-click a card in the deck editor's printing selector.
Overrides are stored as .png files in downloadedPics/ under the export naming scheme configured on the "Storage" settings page - which is exactly why the local matcher also looks into the downloadedPics/ root (see above). They are written with allowOverwrite == true, so an override always replaces whatever the filesystem cache previously saved for that spelling; only automatic cache writes are prevented from clobbering it. Overriding a card with its own current printing is a no-op (the UI omits it from the menu), and an override whose artwork fails to resolve surfaces the "failed" card back instead of a silent no-op while any override already on disk is left in place and re-displayed.
When no local image is available and downloading is enabled, the network loader starts working through a list of candidate URLs. This list is managed by CardPictureToLoad and is built in two steps.
First, CardPictureToLoad::extractSetsSorted() collects all sets the card has printings in and sorts them by set priority. Unless the user disabled per-printing art ("Override all card art with personal set preference (Pre-ProviderID change behavior)"), the set that matches the requested printing's provider ID is moved to the front, so the exact printing is always attempted first.
For each set, CardPictureToLoad::populateSetUrls() builds an ordered URL list:
URL templates are transformed into concrete URLs by CardPictureToLoad::transformUrl(), which substitutes reference points. !name!, !setcode! and friends substitute card and printing data, while the !set:<property>! and !prop:<property>! reference points resolve a property of the printing or of the card respectively. The canonical list of all reference points with examples, including the _fill_with_ and _substr_ modifiers, lives in Custom Card Pictures.
The !set:...! and !prop:...! reference points also support two modifiers:
Substituted values are percent-encoded. If a template asks for a property the card or printing does not have (or one of the modifiers invalidates it), the template yields no URL and is skipped; the next template is tried instead.
The resolution order is: for the current set, try each URL in the list; when all URLs for a set are exhausted, move to the next set; when every set is exhausted, the load fails. A failed load is reported through the NULL-pixmap mechanism described in the PixmapCacheKeys and ProviderIDs section above.
Several mechanisms influence the resolution process:
A user-facing reference for writing download URL templates, including more worked examples, is available at Custom Card Pictures.