Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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dlg_load_remote_deck.h
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1
7
8#ifndef DLG_STARTGAME_H
9#define DLG_STARTGAME_H
10
11#include <QDialog>
12#include <qtmetamacros.h>
13
15class QModelIndex;
16class AbstractClient;
17class QDialogButtonBox;
18class QWidget;
19
20class DlgLoadRemoteDeck : public QDialog
21{
22 Q_OBJECT
23private:
26 QDialogButtonBox *buttonBox;
27private slots:
28 void currentItemChanged(const QModelIndex &current, const QModelIndex &previous);
29
30public:
31 explicit DlgLoadRemoteDeck(AbstractClient *_client, QWidget *parent = nullptr);
32 [[nodiscard]] int getDeckId() const;
33};
34
35#endif
Definition abstract_client.h:73
QDialogButtonBox * buttonBox
Definition dlg_load_remote_deck.h:26
RemoteDeckList_TreeWidget * dirView
Definition dlg_load_remote_deck.h:25
int getDeckId() const
Definition dlg_load_remote_deck.cpp:43
DlgLoadRemoteDeck(AbstractClient *_client, QWidget *parent=nullptr)
Definition dlg_load_remote_deck.cpp:13
AbstractClient * client
Definition dlg_load_remote_deck.h:24
void currentItemChanged(const QModelIndex &current, const QModelIndex &previous)
Definition dlg_load_remote_deck.cpp:37
Definition remote_decklist_tree_widget.h:152