Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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dlg_load_remote_deck.h
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1
7
8#ifndef DLG_STARTGAME_H
9#define DLG_STARTGAME_H
10
11#include <QDialog>
12
14class QModelIndex;
15class AbstractClient;
16class QPushButton;
17class QDialogButtonBox;
18
19class DlgLoadRemoteDeck : public QDialog
20{
21 Q_OBJECT
22private:
25 QDialogButtonBox *buttonBox;
26private slots:
27 void currentItemChanged(const QModelIndex &current, const QModelIndex &previous);
28
29public:
30 explicit DlgLoadRemoteDeck(AbstractClient *_client, QWidget *parent = nullptr);
31 [[nodiscard]] int getDeckId() const;
32};
33
34#endif
Definition abstract_client.h:51
QDialogButtonBox * buttonBox
Definition dlg_load_remote_deck.h:25
RemoteDeckList_TreeWidget * dirView
Definition dlg_load_remote_deck.h:24
int getDeckId() const
Definition dlg_load_remote_deck.cpp:39
DlgLoadRemoteDeck(AbstractClient *_client, QWidget *parent=nullptr)
Definition dlg_load_remote_deck.cpp:9
AbstractClient * client
Definition dlg_load_remote_deck.h:23
void currentItemChanged(const QModelIndex &current, const QModelIndex &previous)
Definition dlg_load_remote_deck.cpp:33
Definition remote_decklist_tree_widget.h:120