This is the complete list of members for LocalServer, including all inherited members.
| addClient(Server_ProtocolHandler *player) | Server | |
| addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId) | Server | |
| addRoom(Server_Room *newRoom) | Server | protected |
| broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl=false) | Server | privateslot |
| clients | Server | protected |
| clientsLock | Server | mutable |
| databaseInterfaces | Server | protected |
| doSendIslMessage(const IslMessage &, int) | Server | inlineprotectedvirtualslot |
| endSession(qint64 sessionId) | Server | signal |
| externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId) | Server | protectedslot |
| externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId) | Server | protectedslot |
| externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId) | Server | protectedslot |
| externalResponseReceived(const Response &resp, qint64 sessionId) | Server | protectedslot |
| externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo) | Server | protectedslot |
| externalRoomRemoveMessages(int roomId, const QString &userName, int amount) | Server | protectedslot |
| externalRoomSay(int roomId, const QString &userName, const QString &message) | Server | protectedslot |
| externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo) | Server | protectedslot |
| externalRoomUserLeft(int roomId, const QString &userName) | Server | protectedslot |
| externalUserJoined(const ServerInfo_User &userInfo) | Server | protectedslot |
| externalUserLeft(const QString &userName) | Server | protectedslot |
| externalUsers | Server | protected |
| externalUsersBySessionId | Server | protected |
| findUser(const QString &userName) const | Server | |
| getClientIDRequiredEnabled() const | Server | inlinevirtual |
| getClientKeepAlive() const | Server | inlinevirtual |
| getCommandCountingInterval() const | Server | inlinevirtual |
| getDatabaseInterface() const | Server | |
| getEnableLogQuery() const | Server | inlinevirtual |
| getExternalUsers() const | Server | inline |
| getGamesCount() const | Server | |
| getGameShouldPing() const | Server | inlinevirtual |
| getIdleClientTimeout() const | Server | inlinevirtual |
| getLoginMessage() const | Server | inlinevirtual |
| getMaxCommandCountPerInterval() const | Server | inlinevirtual |
| getMaxGameInactivityTime() const | Server | inlinevirtual |
| getMaxGamesPerUser() const | Server | inlinevirtual |
| getMaxMessageCountPerInterval() const | Server | inlinevirtual |
| getMaxMessageSizePerInterval() const | Server | inlinevirtual |
| getMaxPlayerInactivityTime() const | Server | inlinevirtual |
| getMaxUserLimitEnabled() const | Server | inlinevirtual |
| getMaxUserTotal() const | Server | inlinevirtual |
| getMessageCountingInterval() const | Server | inlinevirtual |
| getNextLocalGameId() | Server | inline |
| getOnlineModeratorList() const | Server | |
| getPersistentPlayerReferences(const QString &userName) const | Server | |
| getRegOnlyServerEnabled() const | Server | inlinevirtual |
| getRequiredFeatures() const | Server | inlinevirtual |
| getRooms() | Server | inline |
| getServerID() const | Server | inlinevirtual |
| getServerRequiredFeatureList() const | Server | inlinevirtual |
| getStoreReplaysEnabled() const | Server | inlinevirtual |
| getTCPUserCount() const | Server | inline |
| getUsers() const | Server | inline |
| getUsersBySessionId() const | Server | inline |
| getUsersCount() const | Server | |
| getWebSocketUserCount() const | Server | inline |
| LocalServer(QObject *parent=nullptr) | LocalServer | explicit |
| loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, bool passwordNeedsHash, QString &reason, int &secondsLeft, QString &clientid, QString &clientVersion, QString &connectionType) | Server | |
| newConnection() | LocalServer | |
| nextLocalGameId | Server | private |
| nextLocalGameIdMutex | Server | private |
| permitCreateGameAsJudge() const | Server | inlinevirtual |
| permitUnregisteredUsers() const | Server | inlinevirtual |
| persistentPlayers | Server | private |
| persistentPlayersLock | Server | mutableprivate |
| pingClockTimeout() | Server | signal |
| prepareDestroy() | Server | protected |
| removeClient(Server_ProtocolHandler *player) | Server | |
| removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId) | Server | |
| rooms | Server | protected |
| roomsLock | Server | |
| sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId) | Server | |
| sendIsl_GameEventContainer(const GameEventContainer &item, int serverId=-1, qint64 sessionId=-1) | Server | |
| sendIsl_Response(const Response &item, int serverId=-1, qint64 sessionId=-1) | Server | |
| sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId) | Server | |
| sendIsl_RoomEvent(const RoomEvent &item, int serverId=-1, qint64 sessionId=-1) | Server | |
| sendIsl_SessionEvent(const SessionEvent &item, int serverId=-1, qint64 sessionId=-1) | Server | |
| Server(QObject *parent=nullptr) | Server | explicit |
| setDatabaseInterface(Server_DatabaseInterface *_databaseInterface) | Server | protected |
| sigSendIslMessage(const IslMessage &message, int serverId) | Server | signal |
| tcpUserCount | Server | private |
| users | Server | protected |
| usersBySessionId | Server | protected |
| webSocketUserCount | Server | private |
| ~LocalServer() override | LocalServer | |
| ~Server() override=default | Server |