Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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stack_zone_logic.h
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1
6
7#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
8#define COCKATRICE_STACK_ZONE_LOGIC_H
9#include "card_zone_logic.h"
10
11#include <QString>
12#include <qtmetamacros.h>
13
14class PlayerLogic;
15class QObject;
16
18{
19 Q_OBJECT
20public:
22 const QString &_name,
23 bool _hasCardAttr,
24 bool _isShufflable,
25 bool _contentsKnown,
26 QObject *parent = nullptr);
27
28protected:
29 void addCardImpl(CardItem *card, int x, int y) override;
30};
31
32#endif // COCKATRICE_STACK_ZONE_LOGIC_H
Definition card_item.h:33
CardZoneLogic(PlayerLogic *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent=nullptr)
Definition card_zone_logic.cpp:32
Definition player_logic.h:56
void addCardImpl(CardItem *card, int x, int y) override
Definition stack_zone_logic.cpp:19
StackZoneLogic(PlayerLogic *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent=nullptr)
Definition stack_zone_logic.cpp:9