Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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stack_zone_logic.h
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1
6
7#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
8#define COCKATRICE_STACK_ZONE_LOGIC_H
9#include "card_zone_logic.h"
10
12{
13 Q_OBJECT
14public:
16 const QString &_name,
17 bool _hasCardAttr,
18 bool _isShufflable,
19 bool _contentsKnown,
20 QObject *parent = nullptr);
21
22protected:
23 void addCardImpl(CardItem *card, int x, int y) override;
24};
25
26#endif // COCKATRICE_STACK_ZONE_LOGIC_H
Definition card_item.h:28
CardZoneLogic(PlayerLogic *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent=nullptr)
Definition card_zone_logic.cpp:23
Definition player_logic.h:65
void addCardImpl(CardItem *card, int x, int y) override
Definition stack_zone_logic.cpp:16
StackZoneLogic(PlayerLogic *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent=nullptr)
Definition stack_zone_logic.cpp:6