Cockatrice 2026-01-14-Development-2.11.0-beta.46
A cross-platform virtual tabletop for multiplayer card games
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DecklistNodeTree Member List

This is the complete list of members for DecklistNodeTree, including all inherited members.

addCard(const QString &cardName, int amount, const QString &zoneName, int position, const QString &cardSetName=QString(), const QString &cardSetCollectorNumber=QString(), const QString &cardProviderId=QString(), const bool formatLegal=true)DecklistNodeTree
clear()DecklistNodeTree
computeDeckHash() constDecklistNodeTree
DecklistNodeTree()DecklistNodeTreeexplicit
DecklistNodeTree(const DecklistNodeTree &other)DecklistNodeTreeexplicit
deleteNode(AbstractDecklistNode *node, InnerDecklistNode *rootNode=nullptr)DecklistNodeTree
forEachCard(const std::function< void(InnerDecklistNode *, DecklistCardNode *)> &func) constDecklistNodeTree
getCardNodes(const QSet< QString > &restrictToZones={}) constDecklistNodeTree
getRoot() constDecklistNodeTreeinline
getZoneNodes() constDecklistNodeTree
getZoneObjFromName(const QString &zoneName) constDecklistNodeTreeprivate
isEmpty() constDecklistNodeTree
operator=(const DecklistNodeTree &other)DecklistNodeTree
readZoneElement(QXmlStreamReader *xml)DecklistNodeTree
rootDecklistNodeTreeprivate
write(QXmlStreamWriter *xml) constDecklistNodeTree
~DecklistNodeTree()DecklistNodeTreevirtual