Cockatrice 2026-09-01-Development-3.1.0-beta.10
A virtual tabletop for multiplayer card games
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intent_login.h
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1#ifndef COCKATRICE_INTENT_LOGIN_H
2#define COCKATRICE_INTENT_LOGIN_H
3
5#include "intent.h"
6
8{
9 Q_OBJECT
10
11public:
13
14protected:
15 bool checkPrecondition() const override;
16 void onPreconditionSatisfied() override;
17 void onPreconditionNotSatisfied() override;
18
19private:
21};
22
23#endif // COCKATRICE_INTENT_LOGIN_H
IntentGetLoginCredentials(ContextConnectToServer *_context)
Definition intent_login.cpp:6
ContextConnectToServer * context
Definition intent_login.h:20
bool checkPrecondition() const override
Definition intent_login.cpp:10
void onPreconditionSatisfied() override
Definition intent_login.cpp:16
void onPreconditionNotSatisfied() override
Definition intent_login.cpp:30
Intent(QObject *parent=nullptr)
Definition intent.cpp:3
Definition context_connect_to_server.h:7