This is the complete list of members for Player, including all inherited members.
| active | Player | private |
| activeChanged(bool active) | Player | signal |
| addArrow(const ServerInfo_Arrow &arrow) | Player | |
| addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color) | Player | |
| addCard(CardItem *c) | Player | |
| addCounter(const ServerInfo_Counter &counter) | Player | |
| addCounter(int counterId, const QString &name, QColor color, int radius, int value) | Player | |
| addViewCustomZoneActionToCustomZoneMenu(QString zoneName) | Player | signal |
| addZone(T *zone) | Player | inline |
| arrows | Player | private |
| cardsToDelete | Player | private |
| clear() | Player | |
| clearArrows() | Player | |
| clearCardsToDelete() | Player | |
| clearCounters() | Player | |
| clearCustomZonesMenu() | Player | signal |
| conceded | Player | private |
| concededChanged(int playerId, bool conceded) | Player | signal |
| counters | Player | private |
| deck | Player | private |
| deckChanged() | Player | signal |
| delArrow(int arrowId) | Player | |
| delCounter(int counterId) | Player | |
| deleteCard(CardItem *c) | Player | |
| dialogSemaphore | Player | private |
| forwardActionSignalsToEventHandler() | Player | |
| game | Player | private |
| getActive() const | Player | inline |
| getArrows() const | Player | inline |
| getConceded() const | Player | inline |
| getCounters() | Player | inline |
| getDeck() const | Player | inline |
| getDeckZone() | Player | inline |
| getGame() const | Player | inline |
| getGameScene() | Player | |
| getGraphicsItem() | Player | |
| getGraveZone() | Player | inline |
| getHandZone() | Player | inline |
| getPlayerActions() const | Player | inline |
| getPlayerEventHandler() const | Player | inline |
| getPlayerInfo() const | Player | inline |
| getPlayerMenu() const | Player | inline |
| getRfgZone() | Player | inline |
| getSideboardZone() | Player | inline |
| getStackZone() | Player | inline |
| getTableZone() | Player | inline |
| getZone(const QString zoneName) | Player | inline |
| getZoneId() const | Player | inline |
| getZones() const | Player | inline |
| graphicsItem | Player | private |
| incrementAllCardCounters() | Player | |
| initializeZones() | Player | |
| newCardAdded(AbstractCardItem *card) | Player | signal |
| openDeckEditor(DeckLoader *deck) | Player | signal |
| Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent) | Player | |
| playerActions | Player | private |
| playerEventHandler | Player | private |
| playerInfo | Player | private |
| playerMenu | Player | private |
| processCardAttachment(const ServerInfo_Player &info) | Player | |
| processPlayerInfo(const ServerInfo_Player &info) | Player | |
| rearrangeCounters() | Player | signal |
| removeArrow(ArrowItem *arrow) | Player | |
| resetTopCardMenuActions() | Player | signal |
| setActive(bool _active) | Player | slot |
| setConceded(bool _conceded) | Player | |
| setDeck(DeckLoader &_deck) | Player | |
| setDialogSemaphore(const bool _active) | Player | inline |
| setGameStarted() | Player | |
| setZoneId(int _zoneId) | Player | |
| updateZones() | Player | |
| zoneId | Player | private |
| zones | Player | private |
| ~Player() override | Player | |