Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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Player Member List

This is the complete list of members for Player, including all inherited members.

activePlayerprivate
activeChanged(bool active)Playersignal
addArrow(const ServerInfo_Arrow &arrow)Player
addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color)Player
addCard(CardItem *c)Player
addCounter(const ServerInfo_Counter &counter)Player
addCounter(int counterId, const QString &name, QColor color, int radius, int value)Player
addViewCustomZoneActionToCustomZoneMenu(QString zoneName)Playersignal
addZone(T *zone)Playerinline
arrowsPlayerprivate
cardsToDeletePlayerprivate
clear()Player
clearArrows()Player
clearCardsToDelete()Player
clearCounters()Player
clearCustomZonesMenu()Playersignal
concededPlayerprivate
concededChanged(int playerId, bool conceded)Playersignal
countersPlayerprivate
deckPlayerprivate
deckChanged()Playersignal
delArrow(int arrowId)Player
delCounter(int counterId)Player
deleteCard(CardItem *c)Player
dialogSemaphorePlayerprivate
forwardActionSignalsToEventHandler()Player
gamePlayerprivate
getActive() constPlayerinline
getArrows() constPlayerinline
getConceded() constPlayerinline
getCounters()Playerinline
getDeck() constPlayerinline
getDeckZone()Playerinline
getGame() constPlayerinline
getGameScene()Player
getGraphicsItem()Player
getGraveZone()Playerinline
getHandZone()Playerinline
getPlayerActions() constPlayerinline
getPlayerEventHandler() constPlayerinline
getPlayerInfo() constPlayerinline
getPlayerMenu() constPlayerinline
getRfgZone()Playerinline
getSideboardZone()Playerinline
getStackZone()Playerinline
getTableZone()Playerinline
getZone(const QString zoneName)Playerinline
getZoneId() constPlayerinline
getZones() constPlayerinline
graphicsItemPlayerprivate
incrementAllCardCounters()Player
initializeZones()Player
newCardAdded(AbstractCardItem *card)Playersignal
openDeckEditor(DeckLoader *deck)Playersignal
Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)Player
playerActionsPlayerprivate
playerEventHandlerPlayerprivate
playerInfoPlayerprivate
playerMenuPlayerprivate
processCardAttachment(const ServerInfo_Player &info)Player
processPlayerInfo(const ServerInfo_Player &info)Player
rearrangeCounters()Playersignal
removeArrow(ArrowItem *arrow)Player
resetTopCardMenuActions()Playersignal
setActive(bool _active)Playerslot
setConceded(bool _conceded)Player
setDeck(DeckLoader &_deck)Player
setDialogSemaphore(const bool _active)Playerinline
setGameStarted()Player
setZoneId(int _zoneId)Player
updateZones()Player
zoneIdPlayerprivate
zonesPlayerprivate
~Player() overridePlayer