Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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game_event_context.proto
Go to the documentation of this file.
1
syntax
=
"proto2"
;
2
message
GameEventContext
{
3
enum
ContextType
{
4
READY_START
= 1000;
5
CONCEDE
= 1001;
6
DECK_SELECT
= 1002;
7
UNDO_DRAW
= 1003;
8
MOVE_CARD
= 1004;
9
MULLIGAN
= 1005;
10
PING_CHANGED
= 1006;
11
CONNECTION_STATE_CHANGED
= 1007;
12
SET_SIDEBOARD_LOCK
= 1008;
13
UNCONCEDE
= 1009;
14
}
15
extensions 100 to
max
;
16
}
syntax
syntax
Definition
admin_commands.proto:1
GameEventContext
Definition
game_event_context.proto:2
GameEventContext::max
extensions to max
Definition
game_event_context.proto:15
GameEventContext::ContextType
ContextType
Definition
game_event_context.proto:3
GameEventContext::MULLIGAN
@ MULLIGAN
Definition
game_event_context.proto:9
GameEventContext::READY_START
@ READY_START
Definition
game_event_context.proto:4
GameEventContext::CONNECTION_STATE_CHANGED
@ CONNECTION_STATE_CHANGED
Definition
game_event_context.proto:11
GameEventContext::MOVE_CARD
@ MOVE_CARD
Definition
game_event_context.proto:8
GameEventContext::DECK_SELECT
@ DECK_SELECT
Definition
game_event_context.proto:6
GameEventContext::UNDO_DRAW
@ UNDO_DRAW
Definition
game_event_context.proto:7
GameEventContext::SET_SIDEBOARD_LOCK
@ SET_SIDEBOARD_LOCK
Definition
game_event_context.proto:12
GameEventContext::UNCONCEDE
@ UNCONCEDE
Definition
game_event_context.proto:13
GameEventContext::CONCEDE
@ CONCEDE
Definition
game_event_context.proto:5
GameEventContext::PING_CHANGED
@ PING_CHANGED
Definition
game_event_context.proto:10
libcockatrice_protocol
libcockatrice
protocol
pb
game_event_context.proto
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