Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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z_value_layer_manager.h
Go to the documentation of this file.
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#ifndef Z_VALUE_LAYER_MANAGER_H
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#define Z_VALUE_LAYER_MANAGER_H
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#include <QtGlobal>
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namespace
ZValueLayerManager
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{
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enum class
Layer
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{
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Zone
,
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Card
,
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Overlay
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};
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constexpr
qreal
CARD_Z_VALUE_MAX
= 40000000.0;
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constexpr
qreal
OVERLAY_BASE
= 2000000000.0;
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[[nodiscard]]
constexpr
bool
isValidCardZValue
(qreal zValue)
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{
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return
zValue >= 1.0 && zValue <=
CARD_Z_VALUE_MAX
;
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}
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[[nodiscard]]
constexpr
bool
isOverlayZValue
(qreal zValue)
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{
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return
zValue >=
OVERLAY_BASE
;
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}
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[[nodiscard]]
constexpr
qreal
overlayZValue
(qreal offset)
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{
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return
OVERLAY_BASE
+ offset;
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}
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}
// namespace ZValueLayerManager
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#endif
// Z_VALUE_LAYER_MANAGER_H
ZValueLayerManager
Utilities for Z-value validation and layer management.
ZValueLayerManager::isOverlayZValue
constexpr bool isOverlayZValue(qreal zValue)
Validates that a Z-value is in the overlay layer.
Definition
z_value_layer_manager.h:115
ZValueLayerManager::CARD_Z_VALUE_MAX
constexpr qreal CARD_Z_VALUE_MAX
Maximum Z-value a card can have on the table zone.
Definition
z_value_layer_manager.h:83
ZValueLayerManager::OVERLAY_BASE
constexpr qreal OVERLAY_BASE
Base Z-value for overlay elements.
Definition
z_value_layer_manager.h:91
ZValueLayerManager::overlayZValue
constexpr qreal overlayZValue(qreal offset)
Returns the Z-value for a specific overlay element.
Definition
z_value_layer_manager.h:126
ZValueLayerManager::Layer
Layer
Semantic layer identifiers for Z-value allocation.
Definition
z_value_layer_manager.h:68
ZValueLayerManager::Layer::Card
@ Card
Cards rendered in zones (uses sequential Z-values).
Definition
z_value_layer_manager.h:70
ZValueLayerManager::Layer::Overlay
@ Overlay
Temporary UI elements like hovered cards and drag items.
Definition
z_value_layer_manager.h:71
ZValueLayerManager::Layer::Zone
@ Zone
Zone-level elements like backgrounds and containers.
Definition
z_value_layer_manager.h:69
ZValueLayerManager::isValidCardZValue
constexpr bool isValidCardZValue(qreal zValue)
Validates that a Z-value is within the valid card range.
Definition
z_value_layer_manager.h:102
cockatrice
src
game_graphics
z_value_layer_manager.h
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