Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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server_test_helpers.h
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1#include "server.h"
3
5{
6public:
8 const QString &,
9 const QString &,
10 const QString &,
11 QString &,
12 int &,
13 bool) override
14 {
15 return NotLoggedIn;
16 }
17 ServerInfo_User getUserData(const QString &, bool) override
18 {
19 return ServerInfo_User();
20 }
21 int getNextGameId() override
22 {
23 return 1;
24 }
25 int getNextReplayId() override
26 {
27 return 1;
28 }
29 int getActiveUserCount(QString) override
30 {
31 return 1;
32 }
33};
34
35class FakeServer : public Server
36{
37public:
42};
FakeServer()
Definition server_test_helpers.h:38
Definition server_test_helpers.h:5
ServerInfo_User getUserData(const QString &, bool) override
Definition server_test_helpers.h:17
int getNextGameId() override
Definition server_test_helpers.h:21
AuthenticationResult checkUserPassword(Server_ProtocolHandler *, const QString &, const QString &, const QString &, QString &, int &, bool) override
Definition server_test_helpers.h:7
int getNextReplayId() override
Definition server_test_helpers.h:25
int getActiveUserCount(QString) override
Definition server_test_helpers.h:29
Server_DatabaseInterface(QObject *parent=nullptr)
Definition server_database_interface.h:12
Definition server_protocolhandler.h:46
Server(QObject *parent=nullptr)
Definition server.cpp:40
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface)
Definition server.cpp:66
AuthenticationResult
Definition server.h:32
@ NotLoggedIn
Definition server.h:33