Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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Server_DatabaseInterface Member List

This is the complete list of members for Server_DatabaseInterface, including all inherited members.

activateUser(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
activeUserExists(const QString &)Server_DatabaseInterfaceinlinevirtual
changeUserPassword(const QString &, const QString &, bool)Server_DatabaseInterfaceinlinevirtual
changeUserPassword(const QString &, const QString &, bool, const QString &, bool)Server_DatabaseInterfaceinlinevirtual
checkNumberOfUserAccounts(const QString &)Server_DatabaseInterfaceinlinevirtual
checkUserIsBanned(const QString &, const QString &, const QString &, QString &, int &)Server_DatabaseInterfaceinlinevirtual
checkUserIsBanned(Server_ProtocolHandler *, QString &, int &)Server_DatabaseInterfaceinlinevirtual
checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, const QString &clientId, QString &reasonStr, int &secondsLeft, bool passwordNeedsHash)=0Server_DatabaseInterfacepure virtual
clearSessionTables()Server_DatabaseInterfaceinlinevirtual
endSession(qint64)Server_DatabaseInterfaceinlinevirtualslot
getActiveUserCount(QString connectionType=QString())=0Server_DatabaseInterfacepure virtual
getBuddyList(const QString &)Server_DatabaseInterfaceinlinevirtual
getDeckFromDatabase(int, int)Server_DatabaseInterfaceinlinevirtual
getIgnoreList(const QString &)Server_DatabaseInterfaceinlinevirtual
getNextGameId()=0Server_DatabaseInterfacepure virtual
getNextReplayId()=0Server_DatabaseInterfacepure virtual
getRequireRegistration()Server_DatabaseInterfaceinlinevirtual
getUserData(const QString &name, bool withId=false)=0Server_DatabaseInterfacepure virtual
getUserSalt(const QString &)Server_DatabaseInterfaceinlinevirtual
isInBuddyList(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
isInIgnoreList(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
lockSessionTables()Server_DatabaseInterfaceinlinevirtual
logMessage(const int, const QString &, const QString &, const QString &, LogMessage_TargetType, const int, const QString &)Server_DatabaseInterfaceinlinevirtual
LogMessage_TargetType enum nameServer_DatabaseInterface
MessageTargetChat enum valueServer_DatabaseInterface
MessageTargetGame enum valueServer_DatabaseInterface
MessageTargetIslRoom enum valueServer_DatabaseInterface
MessageTargetRoom enum valueServer_DatabaseInterface
registerUser(const QString &, const QString &, const QString &, bool, const QString &, const QString &, bool)Server_DatabaseInterfaceinlinevirtual
removeForgotPassword(const QString &)Server_DatabaseInterfaceinlinevirtual
Server_DatabaseInterface(QObject *parent=nullptr)Server_DatabaseInterfaceinlineexplicit
startSession(const QString &, const QString &, const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
storeGameInformation(const QString &, const QStringList &, const ServerInfo_Game &, const QSet< QString > &, const QSet< QString > &, const QList< GameReplay * > &)Server_DatabaseInterfaceinlinevirtual
unlockSessionTables()Server_DatabaseInterfaceinlinevirtual
updateUsersClientID(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
updateUsersLastLoginData(const QString &, const QString &)Server_DatabaseInterfaceinlinevirtual
userExists(const QString &)Server_DatabaseInterfaceinlinevirtual
usernameIsValid(const QString &, QString &)Server_DatabaseInterfaceinlinevirtual
userSessionExists(const QString &)Server_DatabaseInterfaceinlinevirtual