Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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handle_commander_brackets.h
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1#ifndef COCKATRICE_HANDLE_COMMANDER_BRACKETS_H
2#define COCKATRICE_HANDLE_COMMANDER_BRACKETS_H
3
4#include <QNetworkReply>
5#include <QObject>
6#include <QVariantMap>
7#include <qtmetamacros.h>
8
9class QNetworkAccessManager;
10
11class HandleCommanderBrackets : public QObject
12{
13 Q_OBJECT
14
15public:
16 explicit HandleCommanderBrackets(QObject *parent = nullptr);
17
19
20signals:
22 void sigBracketDefinitionsDownloadFailed(QNetworkReply::NetworkError error);
23
24private slots:
26
27private:
28 void updateBracketDefinitions(const QVariantMap &jsonMap);
29
30 QNetworkAccessManager *nam;
31 QNetworkReply *reply;
32};
33
34#endif // COCKATRICE_HANDLE_COMMANDER_BRACKETS_H
void downloadBracketDefinitions()
Definition handle_commander_brackets.cpp:24
QNetworkReply * reply
Definition handle_commander_brackets.h:31
void sigBracketDefinitionsDownloaded()
QNetworkAccessManager * nam
Definition handle_commander_brackets.h:30
void updateBracketDefinitions(const QVariantMap &jsonMap)
Definition handle_commander_brackets.cpp:64
void sigBracketDefinitionsDownloadFailed(QNetworkReply::NetworkError error)
HandleCommanderBrackets(QObject *parent=nullptr)
Definition handle_commander_brackets.cpp:19
void actFinishParsingDownloadedData()
Definition handle_commander_brackets.cpp:35