Cockatrice 2026-09-01-Development-3.1.0-beta.10
A virtual tabletop for multiplayer card games
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handle_commander_brackets.h
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1#ifndef COCKATRICE_HANDLE_COMMANDER_BRACKETS_H
2#define COCKATRICE_HANDLE_COMMANDER_BRACKETS_H
3
4#include <QNetworkAccessManager>
5#include <QNetworkReply>
6#include <QObject>
7
8class HandleCommanderBrackets : public QObject
9{
10 Q_OBJECT
11
12public:
13 explicit HandleCommanderBrackets(QObject *parent = nullptr);
14
16
17signals:
19 void sigBracketDefinitionsDownloadFailed(QNetworkReply::NetworkError error);
20
21private slots:
23
24private:
25 void updateBracketDefinitions(const QVariantMap &jsonMap);
26
27 QNetworkAccessManager *nam;
28 QNetworkReply *reply;
29};
30
31#endif // COCKATRICE_HANDLE_COMMANDER_BRACKETS_H
void downloadBracketDefinitions()
Definition handle_commander_brackets.cpp:17
QNetworkReply * reply
Definition handle_commander_brackets.h:28
void sigBracketDefinitionsDownloaded()
QNetworkAccessManager * nam
Definition handle_commander_brackets.h:27
void updateBracketDefinitions(const QVariantMap &jsonMap)
Definition handle_commander_brackets.cpp:57
void sigBracketDefinitionsDownloadFailed(QNetworkReply::NetworkError error)
HandleCommanderBrackets(QObject *parent=nullptr)
Definition handle_commander_brackets.cpp:12
void actFinishParsingDownloadedData()
Definition handle_commander_brackets.cpp:28