This is the complete list of members for PlayerEventHandler, including all inherited members.
| eventAttachCard(const Event_AttachCard &event) | PlayerEventHandler | |
| eventChangeZoneProperties(const Event_ChangeZoneProperties &event) | PlayerEventHandler | |
| eventCreateArrow(const Event_CreateArrow &event) | PlayerEventHandler | |
| eventCreateCounter(const Event_CreateCounter &event) | PlayerEventHandler | |
| eventCreateToken(const Event_CreateToken &event) | PlayerEventHandler | |
| eventDelCounter(const Event_DelCounter &event) | PlayerEventHandler | |
| eventDeleteArrow(const Event_DeleteArrow &event) | PlayerEventHandler | |
| eventDestroyCard(const Event_DestroyCard &event) | PlayerEventHandler | |
| eventDrawCards(const Event_DrawCards &event) | PlayerEventHandler | |
| eventDumpZone(const Event_DumpZone &event) | PlayerEventHandler | |
| eventFlipCard(const Event_FlipCard &event) | PlayerEventHandler | |
| eventGameSay(const Event_GameSay &event) | PlayerEventHandler | |
| eventMoveCard(const Event_MoveCard &event, const GameEventContext &context) | PlayerEventHandler | |
| eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options) | PlayerEventHandler | |
| eventRollDie(const Event_RollDie &event) | PlayerEventHandler | |
| eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options) | PlayerEventHandler | |
| eventSetCardCounter(const Event_SetCardCounter &event) | PlayerEventHandler | |
| eventSetCounter(const Event_SetCounter &event) | PlayerEventHandler | |
| eventShuffle(const Event_Shuffle &event) | PlayerEventHandler | |
| logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal) | PlayerEventHandler | signal |
| logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal) | PlayerEventHandler | signal |
| logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName) | PlayerEventHandler | signal |
| logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool _playerTarget) | PlayerEventHandler | signal |
| logCreateToken(Player *player, QString cardName, QString pt, bool faceDown) | PlayerEventHandler | signal |
| logDestroyCard(Player *player, QString cardName) | PlayerEventHandler | signal |
| logDrawCards(Player *player, int number, bool deckIsEmpty) | PlayerEventHandler | signal |
| logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed=false) | PlayerEventHandler | signal |
| logFlipCard(Player *player, QString cardName, bool faceDown) | PlayerEventHandler | signal |
| logMoveCard(Player *player, CardItem *card, CardZoneLogic *startZone, int oldX, CardZoneLogic *targetZone, int newX) | PlayerEventHandler | signal |
| logRevealCards(Player *player, CardZoneLogic *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown, int amount, bool isLentToAnotherPlayer=false) | PlayerEventHandler | signal |
| logRollDie(Player *player, int sides, const QList< uint > &rolls) | PlayerEventHandler | signal |
| logSay(Player *player, QString message) | PlayerEventHandler | signal |
| logSetAnnotation(Player *player, CardItem *card, QString newAnnotation) | PlayerEventHandler | signal |
| logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue) | PlayerEventHandler | signal |
| logSetCounter(Player *player, QString counterName, int value, int oldValue) | PlayerEventHandler | signal |
| logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap) | PlayerEventHandler | signal |
| logSetPT(Player *player, CardItem *card, QString newPT) | PlayerEventHandler | signal |
| logSetTapped(Player *player, CardItem *card, bool tapped) | PlayerEventHandler | signal |
| logShuffle(Player *player, CardZoneLogic *zone, int start, int end) | PlayerEventHandler | signal |
| logUnattachCard(Player *player, QString cardName) | PlayerEventHandler | signal |
| logUndoDraw(Player *player, QString cardName) | PlayerEventHandler | signal |
| player | PlayerEventHandler | private |
| PlayerEventHandler(Player *player) | PlayerEventHandler | |
| processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context, EventProcessingOptions options) | PlayerEventHandler |