Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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PlayerEventHandler Member List

This is the complete list of members for PlayerEventHandler, including all inherited members.

eventAttachCard(const Event_AttachCard &event)PlayerEventHandler
eventChangeZoneProperties(const Event_ChangeZoneProperties &event)PlayerEventHandler
eventCreateArrow(const Event_CreateArrow &event)PlayerEventHandler
eventCreateCounter(const Event_CreateCounter &event)PlayerEventHandler
eventCreateToken(const Event_CreateToken &event)PlayerEventHandler
eventDelCounter(const Event_DelCounter &event)PlayerEventHandler
eventDeleteArrow(const Event_DeleteArrow &event)PlayerEventHandler
eventDestroyCard(const Event_DestroyCard &event)PlayerEventHandler
eventDrawCards(const Event_DrawCards &event)PlayerEventHandler
eventDumpZone(const Event_DumpZone &event)PlayerEventHandler
eventFlipCard(const Event_FlipCard &event)PlayerEventHandler
eventGameSay(const Event_GameSay &event)PlayerEventHandler
eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)PlayerEventHandler
eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)PlayerEventHandler
eventRollDie(const Event_RollDie &event)PlayerEventHandler
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options)PlayerEventHandler
eventSetCardCounter(const Event_SetCardCounter &event)PlayerEventHandler
eventSetCounter(const Event_SetCounter &event)PlayerEventHandler
eventShuffle(const Event_Shuffle &event)PlayerEventHandler
logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal)PlayerEventHandlersignal
logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal)PlayerEventHandlersignal
logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)PlayerEventHandlersignal
logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool _playerTarget)PlayerEventHandlersignal
logCreateToken(Player *player, QString cardName, QString pt, bool faceDown)PlayerEventHandlersignal
logDestroyCard(Player *player, QString cardName)PlayerEventHandlersignal
logDrawCards(Player *player, int number, bool deckIsEmpty)PlayerEventHandlersignal
logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed=false)PlayerEventHandlersignal
logFlipCard(Player *player, QString cardName, bool faceDown)PlayerEventHandlersignal
logMoveCard(Player *player, CardItem *card, CardZoneLogic *startZone, int oldX, CardZoneLogic *targetZone, int newX)PlayerEventHandlersignal
logRevealCards(Player *player, CardZoneLogic *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown, int amount, bool isLentToAnotherPlayer=false)PlayerEventHandlersignal
logRollDie(Player *player, int sides, const QList< uint > &rolls)PlayerEventHandlersignal
logSay(Player *player, QString message)PlayerEventHandlersignal
logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)PlayerEventHandlersignal
logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)PlayerEventHandlersignal
logSetCounter(Player *player, QString counterName, int value, int oldValue)PlayerEventHandlersignal
logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)PlayerEventHandlersignal
logSetPT(Player *player, CardItem *card, QString newPT)PlayerEventHandlersignal
logSetTapped(Player *player, CardItem *card, bool tapped)PlayerEventHandlersignal
logShuffle(Player *player, CardZoneLogic *zone, int start, int end)PlayerEventHandlersignal
logUnattachCard(Player *player, QString cardName)PlayerEventHandlersignal
logUndoDraw(Player *player, QString cardName)PlayerEventHandlersignal
playerPlayerEventHandlerprivate
PlayerEventHandler(Player *player)PlayerEventHandler
processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context, EventProcessingOptions options)PlayerEventHandler