8#ifndef REPLAY_MANAGER_H
9#define REPLAY_MANAGER_H
15#include <libcockatrice/protocol/pb/game_replay.pb.h>
30 void eventReplayed(
const GameEventContainer &cont, EventProcessingOptions options);
void replayFinished()
Definition replay_manager.cpp:104
ReplayTimelineWidget * timelineWidget
Definition replay_manager.h:36
GameReplay * replay
Definition replay_manager.h:26
QAction * aReplaySkipBackward
Definition replay_manager.h:38
void replayNextEvent(EventProcessingOptions options)
Definition replay_manager.cpp:99
QAction * aReplaySkipForwardBig
Definition replay_manager.h:38
QAction * aReplaySkipForward
Definition replay_manager.h:38
void replayRewind()
Handles everything that needs to be reset when doing a replay rewind.
Definition replay_manager.cpp:126
void replayFastForwardButtonToggled(bool checked)
Definition replay_manager.cpp:118
void requestChatAndPhaseReset()
int currentReplayStep
Definition replay_manager.h:34
void replayPlayButtonToggled(bool checked)
Definition replay_manager.cpp:109
QToolButton * replayFastForwardButton
Definition replay_manager.h:37
void refreshShortcuts()
Definition replay_manager.cpp:131
QAction * aReplaySkipBackwardBig
Definition replay_manager.h:38
TabGame * game
Definition replay_manager.h:25
void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options)
QList< int > replayTimeline
Definition replay_manager.h:35
ReplayManager(TabGame *parent, GameReplay *replay)
Definition replay_manager.cpp:8
QToolButton * replayPlayButton
Definition replay_manager.h:37