#include <servatrice.h>
◆ Servatrice_GameServer()
| Servatrice_GameServer::Servatrice_GameServer |
( |
Servatrice * | _server, |
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int | _numberPools, |
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const QSqlDatabase & | _sqlDatabase, |
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QObject * | parent = nullptr ) |
◆ ~Servatrice_GameServer()
| Servatrice_GameServer::~Servatrice_GameServer |
( |
| ) |
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override |
◆ findLeastUsedConnectionPool()
◆ incomingConnection()
| void Servatrice_GameServer::incomingConnection |
( |
qintptr | socketDescriptor | ) |
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overrideprotected |
◆ connectionPools
◆ server
The documentation for this class was generated from the following files: