Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
Toggle main menu visibility
Loading...
Searching...
No Matches
serverinfo_replay_match.proto
Go to the documentation of this file.
1
syntax
=
"proto2"
;
2
import
"
serverinfo_replay.proto
";
3
4
message
ServerInfo_ReplayMatch
{
5
repeated
ServerInfo_Replay
replay_list
= 1;
6
7
optional sint32
game_id
= 2 [
default
= -1];
8
optional
string
room_name
= 3;
9
optional uint32
time_started
= 4;
10
optional uint32
length
= 5;
11
optional
string
game_name
= 6;
12
repeated
string
player_names
= 7;
13
optional
bool
do_not_hide
= 8;
14
}
syntax
syntax
Definition
admin_commands.proto:1
serverinfo_replay.proto
ServerInfo_ReplayMatch
Definition
serverinfo_replay_match.proto:3
ServerInfo_ReplayMatch::length
optional uint32 length
Definition
serverinfo_replay_match.proto:8
ServerInfo_ReplayMatch::game_name
optional string game_name
Definition
serverinfo_replay_match.proto:9
ServerInfo_ReplayMatch::player_names
repeated string player_names
Definition
serverinfo_replay_match.proto:10
ServerInfo_ReplayMatch::do_not_hide
optional bool do_not_hide
Definition
serverinfo_replay_match.proto:11
ServerInfo_ReplayMatch::replay_list
repeated ServerInfo_Replay replay_list
Definition
serverinfo_replay_match.proto:4
ServerInfo_ReplayMatch::game_id
optional sint32 game_id
Definition
serverinfo_replay_match.proto:5
ServerInfo_ReplayMatch::time_started
optional uint32 time_started
Definition
serverinfo_replay_match.proto:7
ServerInfo_ReplayMatch::room_name
optional string room_name
Definition
serverinfo_replay_match.proto:6
ServerInfo_Replay
Definition
serverinfo_replay.proto:2
libcockatrice_protocol
libcockatrice
protocol
pb
serverinfo_replay_match.proto
Generated by
1.18.0