Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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say_menu.h
Go to the documentation of this file.
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#ifndef COCKATRICE_SAY_MENU_H
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#define COCKATRICE_SAY_MENU_H
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#include "
abstract_player_component.h
"
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#include <QMenu>
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#include <qtmetamacros.h>
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class
PlayerGraphicsItem
;
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class
SayMenu
:
public
QMenu,
public
AbstractPlayerComponent
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{
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Q_OBJECT
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public
:
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explicit
SayMenu
(
PlayerGraphicsItem
*
player
);
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void
retranslateUi
()
override
;
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void
setShortcutsActive
()
override
;
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void
setShortcutsInactive
()
override
;
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private
slots:
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void
initSayMenu
();
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private
:
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PlayerGraphicsItem
*
player
;
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bool
shortcutsActive
=
false
;
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};
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#endif
// COCKATRICE_SAY_MENU_H
abstract_player_component.h
Polymorphic interface for player-bound UI components managed by PlayerMenu.
AbstractPlayerComponent
Interface for player-bound UI components that need shortcut and translation lifecycle management.
Definition
abstract_player_component.h:18
PlayerGraphicsItem
Definition
player_graphics_item.h:39
SayMenu::setShortcutsActive
void setShortcutsActive() override
Bind keyboard shortcuts. Called when this player gains focus.
Definition
say_menu.cpp:26
SayMenu::shortcutsActive
bool shortcutsActive
Definition
say_menu.h:32
SayMenu::initSayMenu
void initSayMenu()
Definition
say_menu.cpp:45
SayMenu::player
PlayerGraphicsItem * player
Definition
say_menu.h:31
SayMenu::retranslateUi
void retranslateUi() override
Retranslate all user-visible strings. Called on language change.
Definition
say_menu.cpp:21
SayMenu::SayMenu
SayMenu(PlayerGraphicsItem *player)
Definition
say_menu.cpp:14
SayMenu::setShortcutsInactive
void setShortcutsInactive() override
Unbind keyboard shortcuts. Called when this player loses focus.
Definition
say_menu.cpp:36
cockatrice
src
game_graphics
player
menu
say_menu.h
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