Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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say_menu.h
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1
6
7#ifndef COCKATRICE_SAY_MENU_H
8#define COCKATRICE_SAY_MENU_H
9
11
12#include <QMenu>
13#include <qtmetamacros.h>
14
16
17class SayMenu : public QMenu, public AbstractPlayerComponent
18{
19 Q_OBJECT
20public:
22
23 void retranslateUi() override;
24 void setShortcutsActive() override;
25 void setShortcutsInactive() override;
26
27private slots:
28 void initSayMenu();
29
30private:
32 bool shortcutsActive = false;
33};
34
35#endif // COCKATRICE_SAY_MENU_H
Polymorphic interface for player-bound UI components managed by PlayerMenu.
Interface for player-bound UI components that need shortcut and translation lifecycle management.
Definition abstract_player_component.h:18
Definition player_graphics_item.h:39
void setShortcutsActive() override
Bind keyboard shortcuts. Called when this player gains focus.
Definition say_menu.cpp:26
bool shortcutsActive
Definition say_menu.h:32
void initSayMenu()
Definition say_menu.cpp:45
PlayerGraphicsItem * player
Definition say_menu.h:31
void retranslateUi() override
Retranslate all user-visible strings. Called on language change.
Definition say_menu.cpp:21
SayMenu(PlayerGraphicsItem *player)
Definition say_menu.cpp:14
void setShortcutsInactive() override
Unbind keyboard shortcuts. Called when this player loses focus.
Definition say_menu.cpp:36