Cockatrice 2026-04-21-Development-2.11.0-beta.61
A virtual tabletop for multiplayer card games
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say_menu.h
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1
6
7#ifndef COCKATRICE_SAY_MENU_H
8#define COCKATRICE_SAY_MENU_H
9
11
12#include <QMenu>
13
14class Player;
15class SayMenu : public QMenu, public AbstractPlayerComponent
16{
17 Q_OBJECT
18public:
19 explicit SayMenu(Player *player);
20
21 void retranslateUi() override;
22 void setShortcutsActive() override;
23 void setShortcutsInactive() override;
24
25private slots:
26 void initSayMenu();
27
28private:
30 bool shortcutsActive = false;
31};
32
33#endif // COCKATRICE_SAY_MENU_H
Polymorphic interface for player-bound UI components managed by PlayerMenu.
Interface for player-bound UI components that need shortcut and translation lifecycle management.
Definition abstract_player_component.h:18
Definition player.h:66
SayMenu(Player *player)
Definition say_menu.cpp:7
Player * player
Definition say_menu.h:29
void setShortcutsActive() override
Bind keyboard shortcuts. Called when this player gains focus.
Definition say_menu.cpp:19
bool shortcutsActive
Definition say_menu.h:30
void initSayMenu()
Definition say_menu.cpp:38
void retranslateUi() override
Retranslate all user-visible strings. Called on language change.
Definition say_menu.cpp:14
void setShortcutsInactive() override
Unbind keyboard shortcuts. Called when this player loses focus.
Definition say_menu.cpp:29