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Cockatrice 2026-09-01-Development-3.1.0-beta.10
A virtual tabletop for multiplayer card games
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Public Attributes | |
| optional sint32 | server_id = 1 [default = -1] |
| optional sint32 | room_id = 2 [default = -1] |
| optional sint32 | game_id = 3 [default = -1] |
| optional string | description = 4 |
| optional bool | with_password = 5 |
| optional uint32 | max_players = 6 |
| repeated sint32 | game_types = 7 |
| optional ServerInfo_User | creator_info = 8 |
| optional bool | only_buddies = 9 |
| optional bool | only_registered = 10 |
| optional bool | spectators_allowed = 11 |
| optional bool | spectators_need_password = 12 |
| optional bool | spectators_can_chat = 13 |
| optional bool | spectators_omniscient = 14 |
| optional bool | share_decklists_on_load = 15 |
| optional uint32 | player_count = 30 |
| optional uint32 | spectators_count = 31 |
| optional bool | started = 50 |
| optional uint32 | start_time = 51 |
| optional bool | closed = 52 |
| optional ServerInfo_User | host_info = 53 |
Container for information about a game in the room's game list
| optional bool ServerInfo_Game::closed = 52 |
whether the game is closed. Closed games are finished and can't be interacted with
| optional ServerInfo_User ServerInfo_Game::creator_info = 8 |
user that created the game
| optional string ServerInfo_Game::description = 4 |
user provided game description
| optional sint32 ServerInfo_Game::game_id = 3 [default = -1] |
unique id of the game inside the room
| repeated sint32 ServerInfo_Game::game_types = 7 |
mask of server defined game types
| optional ServerInfo_User ServerInfo_Game::host_info = 53 |
the current host of the game, which may differ from the creator after a host transfer
| optional uint32 ServerInfo_Game::max_players = 6 |
players required to play
| optional bool ServerInfo_Game::only_buddies = 9 |
only buddies of the creator can join this game
| optional bool ServerInfo_Game::only_registered = 10 |
only registered users can join this game
| optional uint32 ServerInfo_Game::player_count = 30 |
the current player count
| optional sint32 ServerInfo_Game::room_id = 2 [default = -1] |
id of room the game is in
| optional sint32 ServerInfo_Game::server_id = 1 [default = -1] |
id of server the game is on
| optional bool ServerInfo_Game::share_decklists_on_load = 15 |
decklists are sent to all players when loaded
| optional bool ServerInfo_Game::spectators_allowed = 11 |
if spectators are allowed to join
| optional bool ServerInfo_Game::spectators_can_chat = 13 |
spectators can use cmdGameSay
| optional uint32 ServerInfo_Game::spectators_count = 31 |
the current spectator count
| optional bool ServerInfo_Game::spectators_need_password = 12 |
spectators need to enter the game
| optional bool ServerInfo_Game::spectators_omniscient = 14 |
spectators receive private events for all players
| optional uint32 ServerInfo_Game::start_time = 51 |
time that the game started at
| optional bool ServerInfo_Game::started = 50 |
whether the game is currently ongoing
| optional bool ServerInfo_Game::with_password = 5 |
password required to join game