Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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noop_card_set_priority_controller.h
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1#ifndef COCKATRICE_NOOP_CARD_SET_PRIORITY_CONTROLLER_H
2#define COCKATRICE_NOOP_CARD_SET_PRIORITY_CONTROLLER_H
3
5
7{
8public:
9 void setSortKey(QString /* shortName */, unsigned int /* sortKey */)
10 {
11 }
12 void setEnabled(QString /* shortName */, bool /* enabled */)
13 {
14 }
15 void setIsKnown(QString /* shortName */, bool /* isknown */)
16 {
17 }
18
19 unsigned int getSortKey(QString /* shortName */)
20 {
21 return 0;
22 }
23 bool isEnabled(QString /* shortName */)
24 {
25 return true;
26 }
27 bool isKnown(QString /* shortName */)
28 {
29 return true;
30 }
31};
32
33#endif // COCKATRICE_NOOP_CARD_SET_PRIORITY_CONTROLLER_H
Definition interface_card_set_priority_controller.h:5
Definition noop_card_set_priority_controller.h:7
void setIsKnown(QString, bool)
Definition noop_card_set_priority_controller.h:15
bool isKnown(QString)
Definition noop_card_set_priority_controller.h:27
bool isEnabled(QString)
Definition noop_card_set_priority_controller.h:23
void setEnabled(QString, bool)
Definition noop_card_set_priority_controller.h:12
void setSortKey(QString, unsigned int)
Definition noop_card_set_priority_controller.h:9
unsigned int getSortKey(QString)
Definition noop_card_set_priority_controller.h:19