Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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ICardSetPriorityController Class Referenceabstract

#include <interface_card_set_priority_controller.h>

Inheritance diagram for ICardSetPriorityController:
[legend]

Public Member Functions

virtual ~ICardSetPriorityController ()=default
virtual void setSortKey (QString shortName, unsigned int sortKey)=0
virtual void setEnabled (QString shortName, bool enabled)=0
virtual void setIsKnown (QString shortName, bool isknown)=0
virtual unsigned int getSortKey (QString shortName)=0
virtual bool isEnabled (QString shortName)=0
virtual bool isKnown (QString shortName)=0

Constructor & Destructor Documentation

◆ ~ICardSetPriorityController()

virtual ICardSetPriorityController::~ICardSetPriorityController ( )
virtualdefault

Member Function Documentation

◆ getSortKey()

virtual unsigned int ICardSetPriorityController::getSortKey ( QString shortName)
pure virtual

◆ isEnabled()

virtual bool ICardSetPriorityController::isEnabled ( QString shortName)
pure virtual

◆ isKnown()

virtual bool ICardSetPriorityController::isKnown ( QString shortName)
pure virtual

◆ setEnabled()

virtual void ICardSetPriorityController::setEnabled ( QString shortName,
bool enabled )
pure virtual

◆ setIsKnown()

virtual void ICardSetPriorityController::setIsKnown ( QString shortName,
bool isknown )
pure virtual

◆ setSortKey()

virtual void ICardSetPriorityController::setSortKey ( QString shortName,
unsigned int sortKey )
pure virtual

The documentation for this class was generated from the following file: