Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
Toggle main menu visibility
Loading...
Searching...
No Matches
event_processing_options.h
Go to the documentation of this file.
1
6
7
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
8
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
9
10
#include <QFlags>
11
12
// Define the base enum
13
enum
EventProcessingOption
14
{
15
SKIP_REVEAL_WINDOW
= 0x0001,
16
SKIP_TAP_ANIMATION
= 0x0002,
17
SKIP_DAMAGE_ANIMATION
= 0x0004
18
};
19
20
// Wrap it in a QFlags typedef
21
Q_DECLARE_FLAGS(EventProcessingOptions,
EventProcessingOption
)
22
23
// Add operator overloads (|, &, etc.)
24
Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
25
26
#endif
// COCKATRICE_EVENT_PROCESSING_OPTIONS_H
EventProcessingOption
EventProcessingOption
Definition
event_processing_options.h:14
SKIP_DAMAGE_ANIMATION
@ SKIP_DAMAGE_ANIMATION
Definition
event_processing_options.h:17
SKIP_TAP_ANIMATION
@ SKIP_TAP_ANIMATION
Definition
event_processing_options.h:16
SKIP_REVEAL_WINDOW
@ SKIP_REVEAL_WINDOW
Definition
event_processing_options.h:15
cockatrice
src
game
player
event_processing_options.h
Generated by
1.18.0