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Cockatrice 2026-03-05-Development-2.11.0-beta.54
A virtual tabletop for multiplayer card games
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Directories | |
| board | |
| deckview | |
| dialogs | |
| log | |
| player | |
| zones | |
Files | |
| abstract_game.cpp | |
| abstract_game.h | |
| TODO: Document this. | |
| game.cpp | |
| game.h | |
| TODO: Document this. | |
| game_event_handler.cpp | |
| game_event_handler.h | |
| TODO: Document this. | |
| game_meta_info.cpp | |
| game_meta_info.h | |
| TODO: Document this. | |
| game_scene.cpp | |
| game_scene.h | |
| game_state.cpp | |
| game_state.h | |
| TODO: Document this. | |
| game_view.cpp | |
| game_view.h | |
| TODO: Document this. | |
| hand_counter.cpp | |
| hand_counter.h | |
| TODO: Document this. | |
| phase.cpp | |
| phase.h | |
| TODO: Document this. | |
| phases_toolbar.cpp | |
| phases_toolbar.h | |
| TODO: Document this. | |
| replay.cpp | |
| replay.h | |
| TODO: Document this. | |
| z_value_layer_manager.h | |
| Semantic Z-value layer management for game scene rendering. | |
| z_values.h | |
| Centralized Z-value constants for rendering layer order. | |