Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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Command_DeckUpload Struct Reference

Classes

struct  SessionCommand

Public Attributes

optional string path = 1
 to upload a new deck
optional uint32 deck_id = 2
 to replace an existing deck
optional string deck_list = 3
optional bool is_public = 4
 mark the deck public on upload (publish)
 reserved
reserved banner_card_name
reserved banner_card_provider
reserved tags
optional string color_identity = 7

Member Data Documentation

◆ banner_card_name

reserved Command_DeckUpload::banner_card_name

◆ banner_card_provider

reserved Command_DeckUpload::banner_card_provider

◆ color_identity

optional string Command_DeckUpload::color_identity = 7

◆ deck_id

optional uint32 Command_DeckUpload::deck_id = 2

to replace an existing deck

◆ deck_list

optional string Command_DeckUpload::deck_list = 3

◆ is_public

optional bool Command_DeckUpload::is_public = 4

mark the deck public on upload (publish)

◆ path

optional string Command_DeckUpload::path = 1

to upload a new deck

◆ reserved

Command_DeckUpload::reserved

The server derives the banner card and tags from deck_list, so clients only need to send the color identity, which cannot be computed server-side.

◆ tags

reserved Command_DeckUpload::tags

The documentation for this struct was generated from the following file: