Cockatrice
2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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signalhandler.h
Go to the documentation of this file.
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#ifndef SIGNALHANDLER_H
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#define SIGNALHANDLER_H
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#include <QObject>
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#include <qtmetamacros.h>
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class
QSocketNotifier;
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class
SignalHandler
:
public
QObject
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{
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Q_OBJECT
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public
:
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SignalHandler
(QObject *parent = 0);
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~SignalHandler
()
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{
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}
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static
void
sigHupHandler
(
int
/* sig */
);
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static
void
sigSegvHandler
(
int
sig);
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private
:
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static
int
sigHupFD
[2];
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QSocketNotifier *
snHup
;
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private
slots:
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void
internalSigHupHandler
();
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};
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#endif
SignalHandler::sigHupFD
static int sigHupFD[2]
Definition
signalhandler.h:21
SignalHandler::sigSegvHandler
static void sigSegvHandler(int sig)
Definition
signalhandler.cpp:106
SignalHandler::snHup
QSocketNotifier * snHup
Definition
signalhandler.h:22
SignalHandler::~SignalHandler
~SignalHandler()
Definition
signalhandler.h:14
SignalHandler::SignalHandler
SignalHandler(QObject *parent=0)
Definition
signalhandler.cpp:27
SignalHandler::internalSigHupHandler
void internalSigHupHandler()
Definition
signalhandler.cpp:62
SignalHandler::sigHupHandler
static void sigHupHandler(int)
Definition
signalhandler.cpp:53
servatrice
src
signalhandler.h
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