Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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signalhandler.h
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1#ifndef SIGNALHANDLER_H
2#define SIGNALHANDLER_H
3
4#include <QObject>
5
6class QSocketNotifier;
7
8class SignalHandler : public QObject
9{
10 Q_OBJECT
11public:
12 SignalHandler(QObject *parent = 0);
14 {
15 }
16 static void sigHupHandler(int /* sig */);
17 static void sigSegvHandler(int sig);
18
19private:
20 static int sigHupFD[2];
21 QSocketNotifier *snHup;
22private slots:
24};
25
26#endif
static int sigHupFD[2]
Definition signalhandler.h:20
static void sigSegvHandler(int sig)
Definition signalhandler.cpp:101
QSocketNotifier * snHup
Definition signalhandler.h:21
~SignalHandler()
Definition signalhandler.h:13
SignalHandler(QObject *parent=0)
Definition signalhandler.cpp:23
void internalSigHupHandler()
Definition signalhandler.cpp:58
static void sigHupHandler(int)
Definition signalhandler.cpp:49