Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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pile_zone_logic.h
Go to the documentation of this file.
1
6
7#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
8#define COCKATRICE_PILE_ZONE_LOGIC_H
9#include "card_zone_logic.h"
10
12{
13
14 Q_OBJECT
15
16signals:
17 void callUpdate();
18
19public:
20 PileZoneLogic(Player *_player,
21 const QString &_name,
22 bool _hasCardAttr,
23 bool _isShufflable,
24 bool _contentsKnown,
25 QObject *parent = nullptr);
26
27protected:
28 void addCardImpl(CardItem *card, int x, int y) override;
29};
30
31#endif // COCKATRICE_PILE_ZONE_LOGIC_H
TODO: Document this.
Definition card_item.h:29
CardZoneLogic(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent=nullptr)
Definition card_zone_logic.cpp:22
void addCardImpl(CardItem *card, int x, int y) override
Definition pile_zone_logic.cpp:15
void callUpdate()
PileZoneLogic(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent=nullptr)
Definition pile_zone_logic.cpp:5
Definition player.h:65