9#include <QSortFilterProxyModel>
11#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
42 GamesModel(
const QMap<int, QString> &_rooms,
const QMap<int, GameTypeMap> &_gameTypes, QObject *parent =
nullptr);
44 [[nodiscard]]
int rowCount(
const QModelIndex &parent = QModelIndex())
const override
46 return parent.isValid() ? 0 :
gameList.size();
49 [[nodiscard]]
int columnCount(
const QModelIndex & = QModelIndex())
const override
54 [[nodiscard]] QVariant
data(
const QModelIndex &index,
int role)
const override;
56 [[nodiscard]] QVariant
57 headerData(
int section, Qt::Orientation orientation,
int role = Qt::DisplayRole)
const override;
71 const ServerInfo_Game &
getGame(
int row);
182 [[nodiscard]]
bool filterAcceptsRow(
int sourceRow,
const QModelIndex &sourceParent)
const override;
QVariant headerData(int section, Qt::Orientation orientation, int role=Qt::DisplayRole) const override
Definition games_model.cpp:215
QMap< int, GameTypeMap > gameTypes
Definition games_model.h:29
const QMap< int, GameTypeMap > & getGameTypes()
Returns the map of game types per room.
Definition games_model.h:98
const ServerInfo_Game & getGame(int row)
Returns a reference to a specific game by row index.
Definition games_model.cpp:258
int columnCount(const QModelIndex &=QModelIndex()) const override
Definition games_model.h:49
void updateGameList(const ServerInfo_Game &game)
Updates the game list with a new or updated game.
Definition games_model.cpp:264
int rowCount(const QModelIndex &parent=QModelIndex()) const override
Definition games_model.h:44
int startTimeColIndex()
Returns the index of the start time column.
Definition games_model.h:90
QVariant data(const QModelIndex &index, int role) const override
Definition games_model.cpp:64
GamesModel(const QMap< int, QString > &_rooms, const QMap< int, GameTypeMap > &_gameTypes, QObject *parent=nullptr)
Constructs a GamesModel.
Definition games_model.cpp:59
int roomColIndex()
Returns the index of the room column.
Definition games_model.h:82
QList< ServerInfo_Game > gameList
Definition games_model.h:27
static const QString getGameCreatedString(const int secs)
Formats the game creation time into a human-readable string.
Definition games_model.cpp:26
static const int SORT_ROLE
Definition games_model.h:34
static const int NUM_COLS
Definition games_model.h:31
QMap< int, QString > rooms
Definition games_model.h:28
GameFilterConfigs filters
Definition games_model.h:125
bool areFilterParametersSetToDefaults() const
Returns true if all filter parameters are set to their defaults.
Definition games_model.cpp:327
void resetFilterParameters()
Resets all filter parameters to default values.
Definition games_model.cpp:322
void loadFilterParameters(const QMap< int, QString > &allGameTypes)
Loads filter parameters from persistent settings.
Definition games_model.cpp:332
const GameFilterConfigs & getFilters() const
Definition games_model.h:139
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override
Definition games_model.cpp:385
const UserListProxy * userListProxy
Definition games_model.h:116
void saveFilterParameters(const QMap< int, QString > &allGameTypes)
Saves filter parameters to persistent settings.
Definition games_model.cpp:355
void setGameFilters(const GameFilterConfigs &_filters)
Sets all game filters at once.
Definition games_model.cpp:292
int getNumFilteredGames() const
Returns the number of games filtered out by the current filter.
Definition games_model.cpp:306
void refresh()
Refreshes the proxy model (re-applies filters).
Definition games_model.cpp:493
GamesProxyModel(QObject *parent=nullptr, const UserListProxy *_userListProxy=nullptr)
Constructs a GamesProxyModel.
Definition games_model.cpp:284
Definition user_list_proxy.h:19
The possible game filter configs.
Definition game_filter_configs.h:10