This is the complete list of members for GameEventHandler, including all inherited members.
| addPlayerToAutoCompleteList(QString playerName) | GameEventHandler | signal |
| commandFinished(const Response &response) | GameEventHandler | |
| containerProcessingDone() | GameEventHandler | signal |
| containerProcessingStarted(GameEventContext context) | GameEventHandler | signal |
| emitUserEvent() | GameEventHandler | signal |
| eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventGameStateChanged(const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventJoin(const Event_Join &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventKicked(const Event_Kicked &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext &) | GameEventHandler | |
| eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context) | GameEventHandler | |
| game | GameEventHandler | private |
| gameClosed() | GameEventHandler | signal |
| GameEventHandler(AbstractGame *_game) | GameEventHandler | explicit |
| gameFlooded() | GameEventHandler | signal |
| gameStopped() | GameEventHandler | signal |
| getLeaveReason(Event_Leave::LeaveReason reason) | GameEventHandler | |
| handleActiveLocalPlayerConceded() | GameEventHandler | |
| handleActiveLocalPlayerUnconceded() | GameEventHandler | |
| handleActivePhaseChanged(int phase) | GameEventHandler | |
| handleArrowDeletion(int arrowId) | GameEventHandler | |
| handleChatMessageSent(const QString &chatMessage) | GameEventHandler | |
| handleGameLeft() | GameEventHandler | |
| handleNextTurn() | GameEventHandler | |
| handleReverseTurn() | GameEventHandler | |
| localPlayerDeckSelected(Player *localPlayer, int playerId, ServerInfo_Player playerInfo) | GameEventHandler | signal |
| localPlayerReadyStateChanged(int playerId, bool ready) | GameEventHandler | signal |
| localPlayerSideboardLocked(int playerId, bool sideboardLocked) | GameEventHandler | signal |
| logActivePhaseChanged(int activePhase) | GameEventHandler | signal |
| logActivePlayer(Player *activePlayer) | GameEventHandler | signal |
| logConcede(int playerId) | GameEventHandler | signal |
| logConnectionStateChanged(Player *player, bool connected) | GameEventHandler | signal |
| logDeckSelect(Player *player, QString deckHash, int sideboardSize) | GameEventHandler | signal |
| logGameClosed() | GameEventHandler | signal |
| logGameStart() | GameEventHandler | signal |
| logJoinPlayer(Player *player) | GameEventHandler | signal |
| logJoinSpectator(QString spectatorName) | GameEventHandler | signal |
| logKicked() | GameEventHandler | signal |
| logLeave(Player *player, QString reason) | GameEventHandler | signal |
| logNotReadyStart(Player *player) | GameEventHandler | signal |
| logReadyStart(Player *player) | GameEventHandler | signal |
| logSideboardLockSet(Player *player, bool sideboardLocked) | GameEventHandler | signal |
| logSpectatorLeave(QString name, QString reason) | GameEventHandler | signal |
| logSpectatorSay(ServerInfo_User userInfo, QString message) | GameEventHandler | signal |
| logTurnReversed(Player *player, bool reversed) | GameEventHandler | signal |
| logUnconcede(int playerId) | GameEventHandler | signal |
| playerJoined(const ServerInfo_PlayerProperties &playerInfo) | GameEventHandler | signal |
| playerKicked() | GameEventHandler | signal |
| playerLeft(int leavingPlayerId) | GameEventHandler | signal |
| playerPropertiesChanged(const ServerInfo_PlayerProperties &prop, int playerId) | GameEventHandler | signal |
| prepareGameCommand(const ::google::protobuf::Message &cmd) | GameEventHandler | |
| prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList) | GameEventHandler | |
| processCardAttachmentsForPlayers(const Event_GameStateChanged &event) | GameEventHandler | |
| processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options) | GameEventHandler | |
| remotePlayerDeckSelected(QString deckList, int playerId, QString playerName) | GameEventHandler | signal |
| remotePlayersDecksSelected(QVector< QPair< int, QPair< QString, QString > > > opponentDecks) | GameEventHandler | signal |
| sendGameCommand(PendingCommand *pend, int playerId=-1) | GameEventHandler | slot |
| sendGameCommand(const ::google::protobuf::Message &command, int playerId=-1) | GameEventHandler | slot |
| setContextJudgeName(QString judgeName) | GameEventHandler | signal |
| spectatorJoined(const ServerInfo_PlayerProperties &spectatorInfo) | GameEventHandler | signal |
| spectatorLeft(int leavingSpectatorId) | GameEventHandler | signal |