|
| void | emitUserEvent () |
| void | addPlayerToAutoCompleteList (QString playerName) |
| void | localPlayerDeckSelected (Player *localPlayer, int playerId, ServerInfo_Player playerInfo) |
| void | remotePlayerDeckSelected (QString deckList, int playerId, QString playerName) |
| void | remotePlayersDecksSelected (QVector< QPair< int, QPair< QString, QString > > > opponentDecks) |
| void | localPlayerSideboardLocked (int playerId, bool sideboardLocked) |
| void | localPlayerReadyStateChanged (int playerId, bool ready) |
| void | gameStopped () |
| void | gameClosed () |
| void | playerPropertiesChanged (const ServerInfo_PlayerProperties &prop, int playerId) |
| void | playerJoined (const ServerInfo_PlayerProperties &playerInfo) |
| void | playerLeft (int leavingPlayerId) |
| void | playerKicked () |
| void | spectatorJoined (const ServerInfo_PlayerProperties &spectatorInfo) |
| void | spectatorLeft (int leavingSpectatorId) |
| void | gameFlooded () |
| void | containerProcessingStarted (GameEventContext context) |
| void | setContextJudgeName (QString judgeName) |
| void | containerProcessingDone () |
| void | logSpectatorSay (ServerInfo_User userInfo, QString message) |
| void | logSpectatorLeave (QString name, QString reason) |
| void | logGameStart () |
| void | logReadyStart (Player *player) |
| void | logNotReadyStart (Player *player) |
| void | logDeckSelect (Player *player, QString deckHash, int sideboardSize) |
| void | logSideboardLockSet (Player *player, bool sideboardLocked) |
| void | logConnectionStateChanged (Player *player, bool connected) |
| void | logJoinSpectator (QString spectatorName) |
| void | logJoinPlayer (Player *player) |
| void | logLeave (Player *player, QString reason) |
| void | logKicked () |
| void | logTurnReversed (Player *player, bool reversed) |
| void | logGameClosed () |
| void | logActivePlayer (Player *activePlayer) |
| void | logActivePhaseChanged (int activePhase) |
| void | logConcede (int playerId) |
| void | logUnconcede (int playerId) |
|
| | GameEventHandler (AbstractGame *_game) |
| void | handleNextTurn () |
| void | handleReverseTurn () |
| void | handleActiveLocalPlayerConceded () |
| void | handleActiveLocalPlayerUnconceded () |
| void | handleActivePhaseChanged (int phase) |
| void | handleGameLeft () |
| void | handleChatMessageSent (const QString &chatMessage) |
| void | handleArrowDeletion (int arrowId) |
| void | eventSpectatorSay (const Event_GameSay &event, int eventPlayerId, const GameEventContext &context) |
| void | eventSpectatorLeave (const Event_Leave &event, int eventPlayerId, const GameEventContext &context) |
| void | eventGameStateChanged (const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context) |
| void | processCardAttachmentsForPlayers (const Event_GameStateChanged &event) |
| void | eventPlayerPropertiesChanged (const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context) |
| void | eventJoin (const Event_Join &event, int eventPlayerId, const GameEventContext &context) |
| void | eventLeave (const Event_Leave &event, int eventPlayerId, const GameEventContext &context) |
| QString | getLeaveReason (Event_Leave::LeaveReason reason) |
| void | eventKicked (const Event_Kicked &event, int eventPlayerId, const GameEventContext &context) |
| void | eventGameHostChanged (const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context) |
| void | eventGameClosed (const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context) |
| void | eventSetActivePlayer (const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context) |
| void | eventSetActivePhase (const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context) |
| void | eventPing (const Event_Ping &event, int eventPlayerId, const GameEventContext &context) |
| void | eventReverseTurn (const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext &) |
| void | commandFinished (const Response &response) |
| void | processGameEventContainer (const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options) |
| PendingCommand * | prepareGameCommand (const ::google::protobuf::Message &cmd) |
| PendingCommand * | prepareGameCommand (const QList< const ::google::protobuf::Message * > &cmdList) |