9#include <QReadWriteLock>
10#include <libcockatrice/protocol/pb/commands.pb.h>
11#include <libcockatrice/protocol/pb/serverinfo_ban.pb.h>
12#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
57 explicit Server(QObject *parent =
nullptr);
61 const QString &password,
62 bool passwordNeedsHash,
66 QString &clientVersion,
67 QString &connectionType);
76 const QMap<QString, Server_ProtocolHandler *> &
getUsers()
const
86 return QMap<QString, bool>();
228 void externalRoomSay(
int roomId,
const QString &userName,
const QString &message);
247 QMap<QString, Server_ProtocolHandler *>
users;
Represents a complete deck, including metadata, zones, cards, and sideboard plans.
Definition deck_list.h:63
Definition server_abstractuserinterface.h:20
Definition server_database_interface.h:9
Definition server_game.h:52
Definition server_protocolhandler.h:46
Definition server_room.h:27
int getUsersCount() const
Definition server.cpp:616
virtual bool getMaxUserLimitEnabled() const
Definition server.h:119
void externalRoomSay(int roomId, const QString &userName, const QString &message)
Definition server.cpp:420
void removeClient(Server_ProtocolHandler *player)
Definition server.cpp:256
virtual bool getClientIDRequiredEnabled() const
Definition server.h:111
const QMap< QString, Server_ProtocolHandler * > & getUsers() const
Definition server.h:76
virtual QMap< QString, bool > getServerRequiredFeatureList() const
Definition server.h:84
QReadWriteLock persistentPlayersLock
Definition server.h:219
void externalUserJoined(const ServerInfo_User &userInfo)
Definition server.cpp:317
virtual int getMaxGameInactivityTime() const
Definition server.h:139
virtual bool permitUnregisteredUsers() const
Definition server.h:103
QMap< qint64, Server_AbstractUserInterface * > externalUsersBySessionId
Definition server.h:248
void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
Definition server.cpp:212
void externalUserLeft(const QString &userName)
Definition server.cpp:343
virtual int getMaxGamesPerUser() const
Definition server.h:159
void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl=false)
Definition server.cpp:582
virtual QString getRequiredFeatures() const
Definition server.h:99
virtual bool getEnableLogQuery() const
Definition server.h:123
QMultiMap< QString, PlayerReference > persistentPlayers
Definition server.h:218
const QMap< int, Server_Room * > & getRooms()
Definition server.h:70
virtual int getMaxPlayerInactivityTime() const
Definition server.h:143
void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
Definition server.cpp:218
virtual QString getLoginMessage() const
Definition server.h:91
void prepareDestroy()
Definition server.cpp:55
virtual void doSendIslMessage(const IslMessage &, int)
Definition server.h:238
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, bool passwordNeedsHash, QString &reason, int &secondsLeft, QString &clientid, QString &clientVersion, QString &connectionType)
Definition server.cpp:77
void externalRoomRemoveMessages(int roomId, const QString &userName, int amount)
Definition server.cpp:436
void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo)
Definition server.cpp:394
QMap< QString, Server_AbstractUserInterface * > externalUsers
Definition server.h:249
int getWebSocketUserCount() const
Definition server.h:212
virtual int getMaxUserTotal() const
Definition server.h:171
void externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId)
Definition server.cpp:462
void addRoom(Server_Room *newRoom)
Definition server.cpp:606
QReadWriteLock roomsLock
Definition server.h:56
int nextLocalGameId
Definition server.h:220
virtual int getMaxCommandCountPerInterval() const
Definition server.h:167
const QMap< qint64, Server_ProtocolHandler * > & getUsersBySessionId() const
Definition server.h:80
virtual SessionEvent * getLoginSessionEvent() const
Definition server.h:95
void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId)
Definition server.cpp:697
void addClient(Server_ProtocolHandler *player)
Definition server.cpp:242
QMap< int, Server_Room * > rooms
Definition server.h:250
virtual int getServerID() const
Definition server.h:175
virtual int getCommandCountingInterval() const
Definition server.h:163
Server_AbstractUserInterface * findUser(const QString &userName) const
Definition server.cpp:230
void sigSendIslMessage(const IslMessage &message, int serverId)
QReadWriteLock clientsLock
Definition server.h:56
virtual int getMessageCountingInterval() const
Definition server.h:147
void externalResponseReceived(const Response &resp, qint64 sessionId)
Definition server.cpp:568
Server(QObject *parent=nullptr)
Definition server.cpp:40
QMap< QThread *, Server_DatabaseInterface * > databaseInterfaces
Definition server.h:251
QList< Server_ProtocolHandler * > clients
Definition server.h:245
QMutex nextLocalGameIdMutex
Definition server.h:221
void externalRoomUserLeft(int roomId, const QString &userName)
Definition server.cpp:407
virtual int getClientKeepAlive() const
Definition server.h:135
void endSession(qint64 sessionId)
int getNextLocalGameId()
Definition server.h:185
const QMap< QString, Server_AbstractUserInterface * > & getExternalUsers() const
Definition server.h:198
QMap< QString, Server_ProtocolHandler * > users
Definition server.h:247
void sendIsl_SessionEvent(const SessionEvent &item, int serverId=-1, qint64 sessionId=-1)
Definition server.cpp:647
virtual bool permitCreateGameAsJudge() const
Definition server.h:179
Server_DatabaseInterface * getDatabaseInterface() const
Definition server.cpp:72
virtual int getMaxMessageCountPerInterval() const
Definition server.h:151
void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId=-1, qint64 sessionId=-1)
Definition server.cpp:659
void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId)
Definition server.cpp:683
int tcpUserCount
Definition server.h:220
virtual int getIdleClientTimeout() const
Definition server.h:131
void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
Definition server.cpp:554
void sendIsl_Response(const Response &item, int serverId=-1, qint64 sessionId=-1)
Definition server.cpp:635
int webSocketUserCount
Definition server.h:220
void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId)
Definition server.cpp:497
QMap< qint64, Server_ProtocolHandler * > usersBySessionId
Definition server.h:246
virtual int getMaxMessageSizePerInterval() const
Definition server.h:155
virtual bool getRegOnlyServerEnabled() const
Definition server.h:115
void broadcastUserInfoUpdate(Server_ProtocolHandler *source)
Definition server.cpp:193
QList< QString > getOnlineModeratorList() const
Definition server.cpp:301
int getGamesCount() const
Definition server.cpp:622
virtual bool getGameShouldPing() const
Definition server.h:107
~Server() override=default
QList< PlayerReference > getPersistentPlayerReferences(const QString &userName) const
Definition server.cpp:224
void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface)
Definition server.cpp:66
void sendIsl_RoomEvent(const RoomEvent &item, int serverId=-1, qint64 sessionId=-1)
Definition server.cpp:671
int getTCPUserCount() const
Definition server.h:208
void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo)
Definition server.cpp:449
virtual bool getStoreReplaysEnabled() const
Definition server.h:127
AuthenticationResult
Definition server.h:32
@ UserIsInactive
Definition server.h:40
@ PasswordChangeRequired
Definition server.h:42
@ UnknownUser
Definition server.h:35
@ RegistrationRequired
Definition server.h:39
@ UserIsBanned
Definition server.h:37
@ ClientIdRequired
Definition server.h:41
@ PasswordRight
Definition server.h:34
@ WouldOverwriteOldSession
Definition server.h:36
@ UsernameInvalid
Definition server.h:38
@ NotLoggedIn
Definition server.h:33
Definition commands.proto:7
Definition room_commands.proto:71
Definition game_event_container.proto:4
Definition game_replay.proto:4
Definition isl_message.proto:7
Definition response.proto:11
Definition room_event.proto:2
Definition serverinfo_game.proto:5
Definition serverinfo_room.proto:5
Definition serverinfo_user.proto:2
Definition session_event.proto:2