1#ifndef COCKATRICE_REMOTE_CONNECTION_CONTROLLER_H
2#define COCKATRICE_REMOTE_CONNECTION_CONTROLLER_H
10#include <libcockatrice/protocol/pb/event_connection_closed.pb.h>
11#include <libcockatrice/protocol/pb/event_server_shutdown.pb.h>
39 connectToServerDirect(
const QString &host,
unsigned int port,
const QString &playerName,
const QString &password);
65 void onLoginError(
int r, QString reasonStr, quint32 endTime,
const QList<QString> &missingFeatures);
ClientStatus
Definition abstract_client.h:42
void refreshWindowTitle()
Definition remote_connection_controller.h:42
void onNotifyUserAboutUpdate()
Definition remote_connection_controller.cpp:455
void tabSupervisorStartRequested(const ServerInfo_User &info)
void statusChanged(ClientStatus status)
void disconnectFromServer()
Definition remote_connection_controller.cpp:107
ConnectionController(QWidget *dialogParent, QObject *parent=nullptr)
Definition remote_connection_controller.cpp:19
void onServerShutdownEvent(const Event_ServerShutdown &event)
Definition remote_connection_controller.cpp:177
void onForgotPasswordSuccess()
Definition remote_connection_controller.cpp:465
QWidget * dialogParent
Definition remote_connection_controller.h:93
void onRegisterError(int r, QString reasonStr, quint32 endTime)
Definition remote_connection_controller.cpp:329
QMessageBox serverShutdownMessageBox
Definition remote_connection_controller.h:96
void onPromptForgotPasswordReset()
Definition remote_connection_controller.cpp:485
QThread * clientThread
Definition remote_connection_controller.h:92
void onActivateError()
Definition remote_connection_controller.cpp:403
void connectToServer()
Definition remote_connection_controller.cpp:88
void tabSupervisorStopRequested()
void onProtocolVersionMismatch(int localVersion, int remoteVersion)
Definition remote_connection_controller.cpp:422
void onUserInfoReceived(const ServerInfo_User &info)
Definition remote_connection_controller.cpp:203
void pingStatsUpdated(const LatencyTracker::Stats &stats, const QList< int > &samplesMs)
void onStatusChanged(ClientStatus status)
Definition remote_connection_controller.cpp:189
void onRegisterAcceptedNeedsActivate()
Definition remote_connection_controller.cpp:445
~ConnectionController() override
Definition remote_connection_controller.cpp:31
void onConnectionClosedEvent(const Event_ConnectionClosed &event)
Definition remote_connection_controller.cpp:130
void windowTitleChanged(const QString &title)
void onSocketError(const QString &errorStr)
Definition remote_connection_controller.cpp:410
RemoteClient * remoteClient
Definition remote_connection_controller.h:91
void onRegisterAccepted()
Definition remote_connection_controller.cpp:440
void onActivateAccepted()
Definition remote_connection_controller.cpp:450
RemoteClient * client() const
Definition remote_connection_controller.h:30
void onForgotPasswordError()
Definition remote_connection_controller.cpp:475
void registerToServer()
Definition remote_connection_controller.cpp:112
void onServerTimeout()
Definition remote_connection_controller.cpp:416
void onLoginError(int r, QString reasonStr, quint32 endTime, const QList< QString > &missingFeatures)
Definition remote_connection_controller.cpp:208
void updateWindowTitle()
Definition remote_connection_controller.cpp:505
static QString extractInvalidUsernameMessage(QString &in)
Definition remote_connection_controller.cpp:548
void onPromptForgotPasswordChallenge()
Definition remote_connection_controller.cpp:496
void connectToServerDirect(const QString &host, unsigned int port, const QString &playerName, const QString &password)
Definition remote_connection_controller.cpp:99
DlgConnect * dlgConnect
Definition remote_connection_controller.h:99
void forgotPasswordRequest()
Definition remote_connection_controller.cpp:121
void wireClientSignals()
Definition remote_connection_controller.cpp:37
Definition dlg_connect.h:28
Definition remote_client.h:22
Definition event_connection_closed.proto:3
Definition event_server_shutdown.proto:3
Definition latency_tracker.h:27
Definition serverinfo_user.proto:2