Cockatrice 2026-04-21-Development-2.11.0-beta.61
A virtual tabletop for multiplayer card games
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debug_settings.h
Go to the documentation of this file.
1
6
7#ifndef DEBUG_SETTINGS_H
8#define DEBUG_SETTINGS_H
9#include "settings_manager.h"
10
12{
13 Q_OBJECT
14 friend class SettingsCache;
15
16 explicit DebugSettings(const QString &settingPath, QObject *parent = nullptr);
17 DebugSettings(const DebugSettings & /*other*/);
18
19public:
20 bool getShowCardId() const;
21
22 bool getLocalGameOnStartup() const;
23 int getLocalGamePlayerCount() const;
24
25 QString getDeckPathForPlayer(const QString &playerName) const;
26};
27
28#endif // DEBUG_SETTINGS_H
bool getShowCardId() const
Definition debug_settings.cpp:14
bool getLocalGameOnStartup() const
Definition debug_settings.cpp:19
DebugSettings(const QString &settingPath, QObject *parent=nullptr)
Definition debug_settings.cpp:5
QString getDeckPathForPlayer(const QString &playerName) const
Definition debug_settings.cpp:29
friend class SettingsCache
Definition debug_settings.h:14
DebugSettings(const DebugSettings &)
int getLocalGamePlayerCount() const
Definition debug_settings.cpp:24
SettingsManager(const QString &settingPath, const QString &defaultGroup=QString(), const QString &defaultSubGroup=QString(), QObject *parent=nullptr)
Definition settings_manager.cpp:3
QString settingPath
Definition settings_manager.h:27
TODO: Document this.