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Cockatrice 2026-09-01-Development-3.1.0-beta.10
A virtual tabletop for multiplayer card games
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Default lifecycle strategy that never intercepts the game start. More...
#include <server_game_lifecycle_strategy.h>
Public Member Functions | |
| StartAction | onGameStarting (Server_Game *) override |
| Called when a game is about to start. | |
| Public Member Functions inherited from Server_GameLifecycleStrategy | |
| virtual | ~Server_GameLifecycleStrategy ()=default |
Additional Inherited Members | |
| Public Types inherited from Server_GameLifecycleStrategy | |
| enum class | StartAction { ProceedNormal , Handled } |
| How the game start should proceed after this hook returns. More... | |
Default lifecycle strategy that never intercepts the game start.
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inlineoverridevirtual |
Called when a game is about to start.
Implements Server_GameLifecycleStrategy.