Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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RemoteDeckList_TreeModel::Node Class Reference

#include <remote_decklist_tree_widget.h>

Inheritance diagram for RemoteDeckList_TreeModel::Node:
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Public Member Functions

 Node (const QString &_name, DirectoryNode *_parent=nullptr)
virtual ~Node ()=default
DirectoryNode * getParent () const
QString getName () const
bool isPublic () const
void setIsPublic (bool _public)

Protected Attributes

DirectoryNode * parent
QString name
bool publicFlag

Constructor & Destructor Documentation

◆ Node()

RemoteDeckList_TreeModel::Node::Node ( const QString & _name,
DirectoryNode * _parent = nullptr )
inlineexplicit
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◆ ~Node()

virtual RemoteDeckList_TreeModel::Node::~Node ( )
virtualdefault

Member Function Documentation

◆ getName()

QString RemoteDeckList_TreeModel::Node::getName ( ) const
inlinenodiscard
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◆ getParent()

DirectoryNode * RemoteDeckList_TreeModel::Node::getParent ( ) const
inlinenodiscard
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◆ isPublic()

bool RemoteDeckList_TreeModel::Node::isPublic ( ) const
inlinenodiscard
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◆ setIsPublic()

void RemoteDeckList_TreeModel::Node::setIsPublic ( bool _public)
inline
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Member Data Documentation

◆ name

QString RemoteDeckList_TreeModel::Node::name
protected

◆ parent

DirectoryNode* RemoteDeckList_TreeModel::Node::parent
protected

◆ publicFlag

bool RemoteDeckList_TreeModel::Node::publicFlag
protected

The documentation for this class was generated from the following file: